Oblivion

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Edocsil

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Edocsil

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32 comments

  1. TheRomans
    TheRomans
    • premium
    • 132 kudos
    The problem with the Light Labyrinth boss is that he is spawning too low and falling through the floor.  Some of the other light guardians  are also falling through the floor.  He can be retrieved with
    prid xx013cbe
    moveto player
    1. CHASE6
      CHASE6
      • premium
      • 13 kudos
      I don’t think I experienced that. Could you remind me of the context, Romans?
    2. TheRomans
      TheRomans
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      • 132 kudos
      He is the giant lich boss in the last room of the Light Labyrinth, the one with all the zombies.  he has keys you most obtain.
  2. Oblivionaddicted
    Oblivionaddicted
    • member
    • 50 kudos
    The adventure was a good experience but this mod compromises Oblivion's stability since you didn't start your editor ID's with a letter, you would be kind to fix it.
    1. CHASE6
      CHASE6
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      • 13 kudos
      I think any tweaks would be great, but I doubt that so long after release, we would see that happen. I’d really like to see him put out something new, though.
    2. Oblivionaddicted
      Oblivionaddicted
      • member
      • 50 kudos
      I guess. If you want to play with the maximum stability you can easily fix the faulty editor ID's using TES4Edit and the scripts and scripted dialogues manually.

      I love the artistic side of this mod and would have endorsed if only I didn't have to spend a so long time fixing the bad editor ID's.
  3. CHASE6
    CHASE6
    • premium
    • 13 kudos
    2019 and still an amazing mod. I have played this several times throughout the years. Seems like I'll keep doing so. I usually find story driven and non-marker quests cumbersome and annoying. This never has been either. Everyone should play this. Thanks, Edocsil.
    1. Edocsil
      Edocsil
      • supporter
      • 24 kudos
      I just now saw this after randomly logging in. Thank you so much! Glad you enjoy it! There are so many things I would have done different (read: better) but for my age and where I was in my life I am still very proud! I hope you well!
    2. CHASE6
      CHASE6
      • premium
      • 13 kudos
      Regardless of what point you were at then, it’s still very well made. I’d definitely be interested in seeing a new Oblivion mod from you, in 2020!
  4. Loremaster101
    Loremaster101
    • supporter
    • 0 kudos
    Possible incompatibility, Tomb of the unknown knight.
    Edit: it must have been a odd glitch that I got Sir Balin's Sword from the tomb
  5. Slstoev
    Slstoev
    • BANNED
    • 2 kudos
    I can't get the patch.
  6. Edocsil
    Edocsil
    • supporter
    • 24 kudos
    It's perfectly fine. Dunno what all that is about.
  7. Chaky2
    Chaky2
    • member
    • 38 kudos
    Probably a false alarm here, but those patches are showing results in virustotal.


    Here are the results for LOSB_Patch_v1.0a.exe, and here for Purple_Patch.exe.

    Some reassurance from Edocsil would be nice, though.
  8. kienjakenobi
    kienjakenobi
    • member
    • 2 kudos
    I never got a chance to play this moderation because it is incompatible with The Lost Spires. You should really add that to your list of incompatibilities in your Readme. This moderation adds an "Abandoned Cave" to a tiny little island just off the far coast around Imperial City Isle. The place I am talking about if RIGHT next to Fort Alessia. The Lost Spires adds an excavation site to that island while your cave sits right on top of that excavation site. I would love to play this quest, but I have all ready started the Lost Spires quest, so it certainly wins over yours for now.
  9. migwell
    migwell
    • member
    • 0 kudos
    I started this mod over a year ago and gave up in frustration, but now I have come back to it. Strange, it is so good, so imaginative and well crafted and at the same time so annoying and frustrating...

    I won't argue with his preference to not use the compass arrows, but to then put necessary locations in very difficult to find spots and give misleading directions (west is east?) really makes the mod quite frustrating. Jumping puzzles? More annoyance.

    'Sometimes the boss of the Light Labyrinth won't show up.' Oh my god this is a major bug never corrected. After stumbling around the dark labyrinth forever, you finally get to a room with only one way out that needs a key. Who has the key? Why the boss, who fails to appear. Dump your half hours work. Start the whole thing over... And again he won't appear... Frustration is the enemy of enjoyment, and this mod is full of it.

    Still, I am happy I played it through. It is so well done otherwise that finally, on the second try, with much reading of various forums for tips and the use of a cheat to make up for the non-appearance of an essential character, I have managed to finish. Still I have no clue how I got past the 'puzzle' of the two doors in the elevated tower. I got 7 clues and had no idea what that was on about until finally, mercifully, it ended.
  10. Ditto99
    Ditto99
    • member
    • 0 kudos
    I give this mod a 10. Thanks Edocsil!