mod keep getting marked as incompatible with shivering isle, am i missing something ?, cause there is no 'shivering isle compatible' version of what i can see, and no requirement to make it compatible either 0_o
Good evening all! I was looking for a place to submit bug reports, so please forgive me if this is posted in the wrong place, as I couldn't find anywhere else.
This issue doesn't exactly pertain to MY Load Order, but i was browsing my loot messages to see if i needed any patches or masters that I'd forgotten about, and in one of the .esp files, loot gave the following warning:
This plugin contains wild edits and may require additional manual cleaning to not interfere with other mods. remove 00049bd5 from Storms & Sound.esp, blocks Unofficial Oblivion Patch change.
Since I use OBSE-Storms & Sound.esp, as opposed to the aforementioned .esp, this doesn't affect me much, but I still wanted to bring attention to it. TES4Edit lists this FormID as a persistent placed object with the following information
Name - RFNAgedHallDoorLOAD01 "Old Wood Door" [DOOR:00035D36]
Record - FortTeleman02To01A [REFR:00049F81]
Function - Places object in GRUP cell persistent children of FortTeleman02 (Paraphrased)
As I don't know where Fort Teleman is, nor do I know the function of this object in the mod, I DO know it's a base game object since the file points to Oblivion.esm. Why exactly a door prevents a patch update to begin with is beyond me. If this is a known issue, please disregard, as I'm sure someone else would've had problems with it by now. Thank you!
Not 100% sure what I'm missing it says that the missing masters I have are NaturalWeather.esp but I have Weather - All Natural installed already. I can't seem to find what mod it's asking me for 1: http://prntscr.com/rg6z6t
I'm experiencing this same issue, LOOT tells me that in order to use the ANW-Storms and Sound SI.esp that it requires NaturalWeather.esp but it is missing. There is no such esp in All Natural that I have seen, even in older versions going back to 2015. Not sure why it's asking for an esp that doesn't seem to exist.
I know this is an old post but Natural Weathers is part of Natural Environments but the esp names were changed so it still would not work. I just picked the darker nights hdr version and changed the esp name from Natural_Weather_with_darker_Nights_by_Max_Tael.esp to NaturalWeather.esp. I then had to change the NWSi storm and sounds esp to storms & sound.esp, then remove a wild edit and then cleaning with tes4 edit qac but now it seems happy.
Idk what the deal is but for some reason with this mod installed the storms last for a couple of seconds, whereas before they would last all day and sometimes longer. I installed the omod version using OMM but there just seems to be some odd issue here. I'm going to uninstall and manually install it to see if that is the issue and report back for anyone who has the same issue I do that is checking the comments or for the mod author to help me out (in the very unlikely case that they are checking the comments for this mod 12 years later) or for someone else who knows how to fix this issue.
Hi everyone! I'm sorry, but I'm a little confused: here says that if I use NATURAL WEATHER, I must rename the .esp file et cetera. In my case, I use ALL NATURAL. Is the same mod? should I rename it too? Thanks.
Another (related) question: Since I use the Patches (for Bartholm, for example), I have to rename the .esp anyway (I use OBSE Storms & Sounds SI.esp - for Shivering Isles - so I renamed to Storms & Sounds.esp, in order to use the Patch properly). Okay: so far so good: I have used BOSS to sort the mods out and averything. BUT when I tried LOOT (just to check some other new mods I use), it accused of being using a Storms & Sound.esp INCOMPATIBLE with DLCShiveringIsles.esp, what I don't understand! and I renamed the OBSE Storms and Sound SI.esp! What could be possibly wrong? Peace.
Hi! I said that to the LOOT forum, and the guys corrected there this issue (I think it's AFK Foruns or something). Are you using LOOT's latest version?
In case somebody makes the same mistake - Better cities patch is not needed, if you install Storm and sound before BC (order not important) BC wizard script in Wrye Bash detects it and utilizes S&S :)
Edit: Apparently it's not needed since the Better Cities Update (the one that updates to 6.0.8) doesn't have it.
From their 6.0.7 readme:
If a patch we used to provide in an old release is missing, it means that the conflict has been resolved in another way which makes the patch obsolete.
6.0.8 did have some compatibility patches but they did not have one for Storms and Sound so it's likely they did fix it.
We still provide an integration patch for Storms and Sound in Better Cities, and our patch should be used instead of the one which is provided here as our patch covers (almost) all interiors added by Better Cities, whereas the patch provided here only covers the interiors which existed back in 2010.
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This issue doesn't exactly pertain to MY Load Order, but i was browsing my loot messages to see if i needed any patches or masters that I'd forgotten about, and in one of the .esp files, loot gave the following warning:
This plugin contains wild edits and may require additional manual cleaning to not interfere with other mods. remove 00049bd5 from Storms & Sound.esp, blocks Unofficial Oblivion Patch change.
Since I use OBSE-Storms & Sound.esp, as opposed to the aforementioned .esp, this doesn't affect me much, but I still wanted to bring attention to it. TES4Edit lists this FormID as a persistent placed object with the following information
As I don't know where Fort Teleman is, nor do I know the function of this object in the mod, I DO know it's a base game object since the file points to Oblivion.esm. Why exactly a door prevents a patch update to begin with is beyond me. If this is a known issue, please disregard, as I'm sure someone else would've had problems with it by now. Thank you!
1: http://prntscr.com/rg6z6t
Problem be gone after save-load
I'm sorry, but I'm a little confused: here says that if I use NATURAL WEATHER, I must rename the .esp file et cetera.
In my case, I use ALL NATURAL. Is the same mod? should I rename it too?
Thanks.
Since I use the Patches (for Bartholm, for example), I have to rename the .esp anyway (I use OBSE Storms & Sounds SI.esp - for Shivering Isles - so I renamed to Storms & Sounds.esp, in order to use the Patch properly).
Okay: so far so good: I have used BOSS to sort the mods out and averything.
BUT when I tried LOOT (just to check some other new mods I use), it accused of being using a Storms & Sound.esp INCOMPATIBLE with DLCShiveringIsles.esp, what I don't understand! and I renamed the OBSE Storms and Sound SI.esp!
What could be possibly wrong?
Peace.
I said that to the LOOT forum, and the guys corrected there this issue (I think it's AFK Foruns or something).
Are you using LOOT's latest version?
From their 6.0.7 readme:
6.0.8 did have some compatibility patches but they did not have one for Storms and Sound so it's likely they did fix it.