Set Essential Actors
Description:
This mod adds a spell to the player that will allow them to set any acror to essential, or not essential. It works on any actor, even ones set to essential in the vanilla game. The spell will be added to the player shortly after the game starts when the mod is active.
This spell effects the base actor, not
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
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Set Essential Actors
Description:
This mod adds a spell to the player that will allow them to set any acror to essential, or not essential. It works on any actor, even ones set to essential in the vanilla game. The spell will be added to the player shortly after the game starts when the mod is active.
This spell effects the base actor, not just the reference. If for instance you use it on a scamp, all scamps that share that base will be modified.
Notes:
This mod requires OBSE (Oblivion script extender). It will not function properly without it. You can download OBES here http://obse.silverlock.org/
Installation:
Extract the SetEssentialActors.esp to the Oblivion Data folder, default path is C:\Program Files\Bethesda Softworks\Oblivion.
To activate the Mod start Oblivion and select "Data Files". Find the SetEssentialActors.esp in the list and click it to to add a check mark in the box. Then use OBSE to launch Oblivion.