SPOILER......... For all your guys who cant find the binocs go into glarthir basment and look for a book and its name will be binoculars and there u go u got binocs sorry for u guys who wanted to find your self
Man, I love this mod. I can't stress it enough - it's so simple and adds so much.
Ever wondered if the guy on the hill is a bandit or a villager? Take a better look. Great for scouts and explorers of all sorts. Helps the archers line up a shot, too. It's even better when you use RAEVWD and TES4LODGen. Thanks!
Goggles look OK on Argonians, though it makes their tail disappear while worn. As per my post, Argonian character does not have the default RMB action suppressed, either. Don't know if this has to do with MOD conflicts. I'm thinking not, since it is supposed to be such a small piece of code, and I am somewhat conservative in my MOD use (no OOO, FCOM, or other large mods - Wrye Bash reports MOD use as 34/50, and all files that can be merged into Bashed Patch have been.)
Totally love the idea of this mod, plus the link to Glarthir. One question: Did you happen to test this mod with an Argonian character? When I equip them on my Argonian character, his tail disappears, only to reappear when I remove them. This would be extremely minor to me if it weren't for the fact that, while the mouse buttons work as they should, the default action for the RMB is not suspended. Since this happens to be my Attack button, this is extremely frustrating. While I have not yet had a chance to try it out on a character of another race, and so I don't know if it is a mod conflict, Argonians happen to be my preferred race, so this mod is completely useless to me. :-(
i like the idea but why did you make the mouse butons the controller for it becouse me and most others use the mouse to move around making the gameplay fun and easier. thats what ruined this mod for me.
29 comments
Man, I love this mod.
I can't stress it enough - it's so simple and adds so much.
Ever wondered if the guy on the hill is a bandit or a villager? Take a better look.
Great for scouts and explorers of all sorts.
Helps the archers line up a shot, too.
It's even better when you use RAEVWD and TES4LODGen.
Thanks!
Goggles look OK on Argonians, though it makes their tail disappear while worn. As per my post, Argonian character does not have the default RMB action suppressed, either. Don't know if this has to do with MOD conflicts. I'm thinking not, since it is supposed to be such a small piece of code, and I am somewhat conservative in my MOD use (no OOO, FCOM, or other large mods - Wrye Bash reports MOD use as 34/50, and all files that can be merged into Bashed Patch have been.)