Does anyone know what the ID code is for the White Stallion Heavy and Light Cuirasses? Would love to be able to add more of them to the game so my knights and I can all be matching. Thanks for your help!
Sure, 'Ignore the 300 mod' although the author says 'This mod is superseded by my \"Feudal Empire 300\" mod'. It raises the White Night similar to Blackwood Company I guess (for estate). However, I think ALL essential NPCs is a bit strong.
Do you know how to start the quest in a old-savegame?
I remember playing with this mod back in 2009-2010 when I was younger, had a potato of a PC even by 2010's standards, and loving every bit of it despite all of the bugs that seemed to crop up. It was honestly something that I thought was much needed at the time to improve on Mazoga the orcs storyline. The idea of an ex-bandit turning Knight sort of inspired me.
Now here I am in 2021 with a beast of a machine, creating a modlist, and playing a version of Oblivion that 2010 me would be insanely jealous of. Yet, unfortunately, I might have to skip on including Knights of the White Stallion in my current play-through.
Why? Simply because the problems, bugs, and compatibility issues with this mod make it unusable with my current list. Not only does this mod need to be cleaned via TES4Edit, but there are special instructions you also need to follow to make it work correctly from placing a door in a specific location to fixing the AI packages of several key NPCs, and so on. Personally, I would love for this mod to get an overhaul someday because I'd love to use it again in my play-through and see it be a nice little addition to a specialized modlist of Knight-based adventures.
For those that DO want to use this mod though. Here's a link to the special cleaning instructions you need to follow to make it usable. If you intend to use a small modlist (around 50 or so plugins) then this mod shouldn't be too big of an issue overall and it IS fun with what's there.
Thank you for posting this. Your story is more or less the same as mine. My '09 PC wasn't a potato but it was a far cry from the beast I have now and I had so many issues with the mod and I still enjoyed every minute of it. The cleaning guide is helpful and I'm grateful. This mod really is good, but like you my mod list just would not forgive me if I tried to use this. Such a shame because it was fun.
ok, I saw he have special cleaning instruction on tesdit4 wiki. also, some characters doesn't have faction. according to oblivion quest wiki it need to be fixed.
For anyone interested here is the instructions to clean/fix up this mod: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide#300_White_Stallion_4.esp_Special_Cleaning_Instructions Thanks cs.elderscrolls! I'm currently going through the process & will try it out/endorse as appropriate.
I'm afraid that it would be against rules, specifically regarding modifying and uploading other modders work without permission.
The solution would be acquiring permission from uploader - BabylosHex. So then someone could post an update or send him patched version so that BabylosHex could upload it.
I'm afraid that's not true. All rights for the vanilla assets may still be in Bethesda, but all the mod authors creations are their rights. That's a basic in international law I believe.
EDIT: Unless mod author stated otherwise himself of course.
Are there any WORKING compatibility patches for this mod and Kragenir's Death Quest (KDQ). Knights of the White Stallion is incompatible with KDQ because it changes the interior of the Lodge, and KDQ places something inside the lodge too. There was an old patch made for it but it reportedly doesn't work half the time.
Those reports were most certainly wrong (perhaps users did not install the patch in the correct order - after both mods). I'll repost a fragment of my post from KDQ about this and thanks for bringing it to community's attention!
"I am glad to confirm that the patch from KDQ 2.03 file that goes by the name of Kragenirs_WhiteStallion_Compat.esp and is a compatibility patch between KDQ and Knights of the White Stallion do work properly! I have verified it in TES Construction Set Extender (without it the chest from KDQ is far outside the lodge, with it, it's inside and is well placed)."
Hmmm good question because according to here : http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide#300_White_Stallion_4.esp_Special_Cleaning_Instructions ... this mod requires special cleaning. Quote from above link : "Requires custom TES4Edit work to fix errors or it can’t be saved. It's too complicated to list here, but it has to do with editing REFR:00092EC9 so that it uses the Upper version of the door and moving the door into the correct position. Copy the coordinates from REFR:020014BE then delete REFR:020014BE."
So I am not sure if this will be done automatically in the latest xEdit Quick Auto Clean....
Some of us might indeed be in possession of such a cleaned version I presume...
Now those words seem to stir something in my memory. Let me relive the famous moment of history... *Elsweyr's sand is beeing blown by the wind so you have to shut your eyes... When you open them, in the distance you seem to see someone. On approach, you recognise him as beeing the one you were looking for, because it's the only person within many many miles that looks like the one that was described to you when you started your search... He does not know you though... You extend your hand and say: - M. Henderson, I presume?*
+10 to Arcane Knowledge to anyone who knows about similar history...
Hey, So I used the latest TES4edit to manually fix the door error using the special cleaning instructions from http://cs.elderscrolls.com that I posted about 3 posts up........ but I am not sure if I am allowed to give a Google-drive link for the fixed ESP here......
marob307 wrote: do this mod broke the game again? as it was reported?
CarlosS4444 wrote: Not sure what report you mean, but I play with the mod active for a long time and didn't see my game broken.
marob307 wrote: ok, I saw he have special cleaning instruction on tesdit4 wiki. also, some characters doesn't have faction. according to oblivion quest wiki it need to be fixed.
marob307 wrote: hi carlos, do we need the version of cm partners in thos file if we cm partner standalone 2.0 ?
CarlosS4444 wrote: Hey there Marob! I use CM Partners standalone version 2 along with KotWS and did not have any trouble so far. So I think CMPartners 2 should be used.
marob307 wrote: thank,
Someone should just upload the .esp already pre-cleaned to the site, unless that's against the rules somehow?
if someone has this cleaned up and can pm me it that'd be great. tried to do it myself but my skills arent quite there yet.
1. conflicts with soc - legion outposts, for nova varos is way too near bandit stronghold 2. conflicts with unique landscapes. i can suggest moving that fort of the bandits further south-west, preferably half-sunken into swamp-like ground as to giving an clue why its now in the hands of bandits. alternately you can elevate it on top of the hill with entrance rotated to face southeast.
396 comments
Thanks for your help!
Do you know how to start the quest in a old-savegame?
Now here I am in 2021 with a beast of a machine, creating a modlist, and playing a version of Oblivion that 2010 me would be insanely jealous of. Yet, unfortunately, I might have to skip on including Knights of the White Stallion in my current play-through.
Why? Simply because the problems, bugs, and compatibility issues with this mod make it unusable with my current list. Not only does this mod need to be cleaned via TES4Edit, but there are special instructions you also need to follow to make it work correctly from placing a door in a specific location to fixing the AI packages of several key NPCs, and so on. Personally, I would love for this mod to get an overhaul someday because I'd love to use it again in my play-through and see it be a nice little addition to a specialized modlist of Knight-based adventures.
For those that DO want to use this mod though. Here's a link to the special cleaning instructions you need to follow to make it usable. If you intend to use a small modlist (around 50 or so plugins) then this mod shouldn't be too big of an issue overall and it IS fun with what's there.
TES4EDIT Cleaning Guide for Knights of the White Stallion
http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide#300_White_Stallion_4.esp_Special_Cleaning_Instructions
Thanks cs.elderscrolls!
I'm currently going through the process & will try it out/endorse as appropriate.
do we need the version of cm partners in thos file if we cm partner standalone 2.0 ?
The solution would be acquiring permission from uploader - BabylosHex. So then someone could post an update or send him patched version so that BabylosHex could upload it.
which i realy throw out in favor of clean esp file
EDIT: Unless mod author stated otherwise himself of course.
"I am glad to confirm that the patch from KDQ 2.03 file that goes by the name of Kragenirs_WhiteStallion_Compat.esp and is a compatibility patch between KDQ and Knights of the White Stallion do work properly! I have verified it in TES Construction Set Extender (without it the chest from KDQ is far outside the lodge, with it, it's inside and is well placed)."
KDQ 2.03 is there towards the bottom, it contains a patch for KotWS.
... this mod requires special cleaning.
Quote from above link :
"Requires custom TES4Edit work to fix errors or it can’t be saved. It's too complicated to list here, but it has to do with editing REFR:00092EC9 so that it uses the Upper version of the door and moving the door into the correct position. Copy the coordinates from REFR:020014BE then delete REFR:020014BE."
So I am not sure if this will be done automatically in the latest xEdit Quick Auto Clean....
Now those words seem to stir something in my memory. Let me relive the famous moment of history...
*Elsweyr's sand is beeing blown by the wind so you have to shut your eyes... When you open them, in the distance you seem to see someone. On approach, you recognise him as beeing the one you were looking for, because it's the only person within many many miles that looks like the one that was described to you when you started your search... He does not know you though...
You extend your hand and say:
- M. Henderson, I presume?*
+10 to Arcane Knowledge to anyone who knows about similar history...
So I used the latest TES4edit to manually fix the door error using the special cleaning instructions from http://cs.elderscrolls.com that I posted about 3 posts up........ but I am not sure if I am allowed to give a Google-drive link for the fixed ESP here......
Thank you.
if someone has this cleaned up and can pm me it that'd be great. tried to do it myself but my skills arent quite there yet.
1. conflicts with soc - legion outposts, for nova varos is way too near bandit stronghold
2. conflicts with unique landscapes.
i can suggest moving that fort of the bandits further south-west, preferably half-sunken into swamp-like ground as to giving an clue why its now in the hands of bandits. alternately you can elevate it on top of the hill with entrance rotated to face southeast.