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The naked Nord - Endorsements (29 comments)

  1. Oblivionaddicted
    Oblivionaddicted
    • member
    • 50 kudos
    I have given this file my endorsement.

    Good quest, I had a few pleasant pleasant hours playing it and the final part is particularly intense.
  2. Sebasdesebas
    Sebasdesebas
    • member
    • 0 kudos
    I have given this file my endorsement.

    Very fun quests, I enjoyed it a lot. Thanks!
  3. Elendre
    Elendre
    • member
    • 6 kudos
    I have given this file my endorsement.

    Many thanks for this fun mod!! Everything went really smoothly for me, altho I almost missed the part about Ocato, but because I read the comments here I knew there was more to this quest and was able to figure out what I had missed. Great job!
  4. k2_8191
    k2_8191
    • premium
    • 0 kudos
    I have given this file my endorsement.

    Really enjoyable quests!
    I had good time with this mod.

    But a few problems are: (MAY CONTAIN SPOILER)
    * It seems alternative quest line is preferable if player destroyed Blackwood Company.
    * The conversations with Raminus Polus are weird if player is arch-mage.
  5. efikmalydoskonaly
    efikmalydoskonaly
    • supporter
    • 16 kudos
    I have given this file my endorsement.

    8/10.

    +The story is quite interesting, and has a nice twist at the end.
    +It does not interfere with any mod i've got (quite a lot) and didn't crash at all
    + the final reward is very pleasant, but nothing over-powered
    + I like the feeling that there is some more Mages Guild buisness to do... you know, nothing too important (like daedra invasion <img class=">, but still, some problems to solve. It is quite short adventure, but I don't mind it - it was an interesting quest for a one-afternoon oblivon session.

    - the translation could be better. A few typos, strange grammatical structures etc make the whole mod look less professional
    - the pop-ups announced twice, that there were signs of a battle somewhere, but they were completely invisible
    -Raminus and the rest of the guild did not recognise me as the Archmage <img class="> (i suffer very low self-esteem due to the lack of respect from oblivion npcs <img class="> )
    - the bosses were way to easy to kill

    Overall: not the best mod I've ever played, but I enjoyed it a lot. Thanks! <img class=">
  6. marthgun
    marthgun
    • supporter
    • 15 kudos
    I have given this file my endorsement.

    Unfortunately the only person naked was me.

    I thought the nord and I would be the Naked bros. and we would save the world. Turns out, he was too shy and left on his manhood coverings.

    Other than that I rate this 9.497/10

    It was fun, I wish it was longer, it had alot of potential. But thanks for making a fun mod!
  7. maravizzo
    maravizzo
    • member
    • 0 kudos
    I have given this file my endorsement.

    Nice and original adventure
  8. Zobrom
    Zobrom
    • member
    • 0 kudos
    I have given this file my endorsement.

    I really enjoyed you quests, very interesting, markers and updates, very thourough.
    thanks for creating a mod with a nice variety.
  9. octavius243
    octavius243
    • member
    • 8 kudos
    I have given this file my endorsement.



    It's a nice mod. Not fantastic, but certainly worth playing.
    It could need some cleaning with TES4EDIT. It also has a number of "wild" edits, but I think those are caused by the mod being originally German, then translated back to English with some misspelt names.

    It has some weak (at least for an immersionist like me) areas, like one fort being the place of a battle between a company of Mages Guild Battlemages and a group of bandits, but the one survivor got killed by a Goblin Shaman since the mod does not disable the Goblin spawns.
    Also there are two places where I get a quest pop-up saying there are signs of battle, but the mod does not add any *visual* signs.

    EDIT: found a thing which looks like an error to me.
    After starting the "buying furnitur for my new house" quest, the magic teleporter on top of the Tower is disabled and not replaced (from what I can gather from the script). My game keeps crashing when when trying to use Ocato's Teleportation Amulet to teleport to the top of the tower, possibly caused by this.
    Using the player.moveto command from the console works, though.
  10. kyektulu
    kyektulu
    • supporter
    • 4 kudos
    I have given this file my endorsement.

    Its a great mod, thanks!