There's a retarded little "feature" in Oblivion where, when you modify a cell, it saves the *name* as well as the cell ID into the esp file. It seems to be unavoidable - the only real way to fix it is to edit it yourself, or do all your mods in an English version of Oblivion. ">
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First impressions aside, (more on this shortly), I really enjoyed this mod, the armour in particular is really well done.
As far as my first impression goes, according to the readme, you will find an abandoned house just south of Cropford.
The appearance of a large Cheydinhal style manor, albeit a run down one. in my view is not in sympathy with the game.
Just consider that Cropford itself is a 'new settlement', that had a troubled start.
Perhaps the house could be a small run down cabin instead, that way it wouldn't seem so out of place.
Other than that, I really enjoyed the mod.
Cheers.
- Try renaming the file without "-" or other special letters
Thanks for the tip, although I am not sure exactly how to go about doing this.
I open up the Construction set, with the english version of the plugin set as active.
I've located the item in question doing a text search for kaiserstadt.
The next step presumably would be to edit this replacing the German text with the English translation.
Any tips on how to proceed from here?
Cheers.