Oblivion

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Haceldama

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Haceldama

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About this mod

The main goal of this list is to supply the player with a more rewarding experience looting all those containers in tamriel and oblivion. To some extent this also covers npc\'s and house treasury chests. Basically this mod does what it is supposed to do, offering more incentive to open all those containers, especially locked ones. If you

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The main goal of this list is to supply the player with a more rewarding experience looting all those containers in tamriel and oblivion.

To some extent this also covers npc's and house treasury chests.

Basically this mod does what it is supposed to do, offering more incentive to open all those containers, especially locked ones.

If you prefer to use fast travel, maybe even use the "movetoqt" command at times, you feel more than comfortable carrying 25 times what vanilla oblivion is allowing you to, and in general prefer to have fun playing as opposed to realism in every nervewracking detail, this mod was made for you!

After testing it for a week or two i've seen no averse effects on money earned, you won't be swimming in money, at least not until you would do so anyway, the time when everyone starts to wear daedric armour and weaponry is what i'm referring to.
But you will have more fun looting chests, simply asking yourself, if the next container may contain a sizeable amount of money, or just the regular gold, or clutter. It adds more thrill to looting in general.




Now onto the detailed list of changes i applied to the default lists.

I edited most of the gold lists.

I enabled a non used leveled list and renamed it to LL0GoldLeveled100extra and multiplied the reward money therein by 10, which results in 400 gold at level 1 with +500 for each level totaling at 14900 at level 30.
This list is then used in other regular lists, more details can be found below.

For pickpockets, or mass murderers:

NPC Nobles now have a 20% chance to happen to carry this much money with them.
Haven't tested if money stacks over time on npc's, if it does, robbing those guys will prove almost too profitable. If it doesn't, too bad, will still be more than enough in comparison to before.

NPC Upper class people have a 20% chance for carrying about 20, atplayer level 1, to 745, at player level 30, gold with them, and to spice it up, there is a 20% chance WITHIN these 20% to carry the above mentioned amount from the extra gold list. This is a 4% chance.
I deem this to be not too unreasonable, I think of it as carrying the savings of a lifetime with them, or maybe they deliver it, or they stole it. In any case, it is unlikely you will see upper class people with this much money.
It's still a thrill to pick pockets, you might get lucky, after all.

NPC middle class people have a ~12% chance to carry the 20-745 gold amount, and 2% chance for the jackpot.

Upper and Middle house treasury chests have a 15 and 7.5% chance for (enchanted) jewelry or extra gold. I doubled the chance for jewelry to appear in upper class treasury chests (previously they, too, had only a 7.5% chance to spawn)

There's a 15% chance for clutter to contain extra gold or (enchanted) jewelry, which may net you some nice findings if you happen to loot all those containers in town. This applies to those containers mostly containing silver among some other things, clothes and other clutter still have a 0% chance for these goodies.

But there's a 4% chance for most clutter containers to contain extra gold or (enchanted) jewelry. Previously you only had a chance for 3 gold, a lockpick some ingredient or more clutter. Though some containers also give you 2 or three times as much ... gold, ingredients or lockpicks. now there's at least some chance for something worthwile in all this garbage.


Now on to the real changes:

There is a 12% chance for bone clutter to contain enchanted jewelry, gold or gems, this applies to surprisingly many containers, pretty much all the coffins and many oblivion corpses.

The leveled gold lists now have a good ~15% chance to spawn some jackpot cash.

while i play-tested this list i found (i was between levels 14-17) 5-7K gold in some containers, for you to see the effect, you need to either revisit a dungeon you already cleaned previously or some area you haven't seen previously.
i recommend clearing out some previously unvisited oblivion plane to test this mod.


I also tripled the money you get as change (which means instead of 10 gold, 30 ...and so on, not much but every bit helps).
Usually change is added on top of bigger gold loot, so this will have little impact if any. I consider it as a finishing touch.


This doesn't alter quest rewards, unless they happen to be based on the half of the gold list i edited.



I'm far from finished with this mod, I consider this to be a beta, although it is fully useable, I plan to build upon it until the game suits my preferences better.

I still want to improve the loot you can gain as a thief, this version is mostly aimed towards increasing rewards in dungeons.

My goal is to make oblivion a gameplay experience suited for casual gamers preferring instant gratification over realism.
And this leveled list is my first step towards this goal.

I'm still trying to keep a balance between gratification and overabudance, which is why i'll keep this mod simple at first until i feel more comfortable with applying more drastic changes.



Installation:
Just throw the .esp file into your oblivion/data folder and you're done, don't forget to enable it.


Version History:
v0.8
Initial Release Version