Oblivion

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Vagrant0

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7 comments

  1. kallekukhuve
    kallekukhuve
    • member
    • 7 kudos
    I don't understand what you wanted to achieve with this. That fighters guild members went on missions that the mod set up for them? Or that they traveled between guild halls?
    What is missing to make it work like you had envisioned?
  2. Samsaka
    Samsaka
    • supporter
    • 0 kudos
    A "Godder" Is someone who is obsessed with church and religion.
  3. stryfe23
    stryfe23
    • member
    • 3 kudos
    Is this compatible with JQ Fighters Guild United?
  4. supergothmailboxstalker
    supergothmailboxstalker
    • supporter
    • 10 kudos
    oh damn, it was actually pretty cool lookin. I find open cities to be overrated. Oh well, I found your mod, ya don't have to give a link.
    see ya
  5. Vagrant0
    Vagrant0
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    • 349 kudos
    I kinda hit a brick wall when trying to make open cities work with other areas. Been busy with other things, havn't really gone back to it for a few months, Dunno if I'll ever get around to updating this though.
  6. temnix
    temnix
    • member
    • 3 kudos
    So will there be an update for this?
  7. Vagrant0
    Vagrant0
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    Incase anyone was interested in some extra stuff.

    To enable the built in Debug tools, type startquest VGDEBUGFG in console. This will also enable a tracker quest to allow you to know where the NPCs are at any given time via compass markers.

    To toggle the Open Cities Status Detector for Chorrol type set VGOCChorrol to # where # is 1 or 0, a 2 will probably break it. The setting for this will be automatically adjusted by entering the city, there is no confirmation message.

    These commands may be needed to help determine certain internal settings if a problem occurs.