I don't understand what you wanted to achieve with this. That fighters guild members went on missions that the mod set up for them? Or that they traveled between guild halls? What is missing to make it work like you had envisioned?
I kinda hit a brick wall when trying to make open cities work with other areas. Been busy with other things, havn't really gone back to it for a few months, Dunno if I'll ever get around to updating this though.
To enable the built in Debug tools, type startquest VGDEBUGFG in console. This will also enable a tracker quest to allow you to know where the NPCs are at any given time via compass markers.
To toggle the Open Cities Status Detector for Chorrol type set VGOCChorrol to # where # is 1 or 0, a 2 will probably break it. The setting for this will be automatically adjusted by entering the city, there is no confirmation message.
These commands may be needed to help determine certain internal settings if a problem occurs.
7 comments
What is missing to make it work like you had envisioned?
see ya
To enable the built in Debug tools, type startquest VGDEBUGFG in console. This will also enable a tracker quest to allow you to know where the NPCs are at any given time via compass markers.
To toggle the Open Cities Status Detector for Chorrol type set VGOCChorrol to # where # is 1 or 0, a 2 will probably break it. The setting for this will be automatically adjusted by entering the city, there is no confirmation message.
These commands may be needed to help determine certain internal settings if a problem occurs.