Oblivion

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Vagrant0

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About this mod

IMPORTANT, READ THIS BEFORE INSTALLING OR ENABLING!!! This mod is still in testing, everything may not work as desired, this mod may damage your current game, do not use this mod with any game that you want to be unaffected. You should keep atleast 1 save prior to adding this mod to ensure that if something happens you do not lose everything. Re

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IMPORTANT, READ THIS BEFORE INSTALLING OR ENABLING!!!

This mod is still in testing, everything may not work as desired, this mod may damage your current game, do not use this mod with any game that you want to be unaffected. You should keep atleast 1 save prior to adding this mod to ensure that if something happens you do not lose everything. Removal/Reinstallation of this mod is untested at this time, and may create some problems. For best results, a save inside the Imperial City, with a game time between 10pm and 4am or is recommended. Stepping foot inside Chorrol and Skingrad once within the first few days is also recommended, but shouldn't be needed.

Current Version: 1a
This mod adds 5 NPCs to Chorrol/Skingrad, these NPCs are associated with the fighters guild. Every day they get a set of duties for that day. Unlike standard NPCs in the game, these ones change their scheduals regularly. One day they might be near Chorrol, helping clear the roads of bandits, the next they might be running off to Skingrad to help protect the farmers and workers of that city. At current, their actions are still kind of limited. They will only travel between those two cities, and there are only 6 possible daily tasks that can be done (not counting weekend stuff).

The purpose of this release is to test two main regulatory systems with a larger variation of play style, and to help limit the number of large bugs that may occur later. The next stage of the project will involve adding more cities to the mod.

With this mod are two pieces of environment. One is a billboard which is placed outside the city gates, the other is an invisible (hopefully) stool which has been placed in a few rocks and other stuff to allow sitting. You will need to install them to the correct directories for them to show up in game. If you do not see the sign in the game, this may create significant problems, and care should be taken not to save until this is fixed.

This mod also adjusts the importance of a few standard NPCs. The fighters guild porters (however creepy) are essential to certain functions of this mod. They respawn, but any unusual changes to these NPCs will likely create problems. I may eventually adjust their routines so that they seem like less of an annoyance. The other one is Undena Orethi of Skingrad, by default this is a "wallpaper" character who does little more than stand around outside Skingrad's East gate. With this mod, she spends some of her time working in her tomato patch. Killing her shouldn't create too much problem now, but doing so may limit further interaction. The utilization of this NPC was for two reasons. First, it looked a little better to have her do something other than stand around. Second, it is to test if I can use other wallpaper NPCs in a similar matter later.

You may notice some very minor slow down when loading cells near cities. Under most conditions and systems this shouldn't be any problem. If you are however just barely running the game, this might create a significant problems. The reasoning for this is probably due to the fuzzy logic that the NPCs use to determine their actions. I was testing this with Norton (standby status) , Ati Catalyst, and Bit Comet running in the background on a 2 GHZ processor with 2 GB ram, and only occasionally ran into problems. This is not saying that you will, only that you might.

If you have any problems with this mod, it is suggested that you report them so that they can be fixed. At current this mod will only be available through TESSource.net, this is where you can contact the author of this mod. If you found this mod somewhere else, please report this to the admins of that site as it was likely stolen.

To reiterate, this mod isn't close to being finished, it is a work in progress, only by getting feedback about problems or issues with this mod can I move into the next stages of development. While all future versions will hopefully be built onto the current mod, some significant changes may be necessary. It is suggested that you refrain from playing a real game while this mod is active to avoid having to use an earlier save.

That said, this mod will conflict with any mods that change fighters guilds, or adjust the exteriors of cities too significantly. At current, this mod does NOT conflict wth the following:
Open Cities Chorrol by godhugh & Texian
More Skingrad by ^Sunrise^
A Huge Castle to Live In by WarKirby (earlier version worked ok, version 1.4 or later is untested)


Smarter Timescale mod is included as the standard 30 timescale is a bit too fast for NPCs, please refer to documentation inside the associated .RAR