Myths and Legends Weapons 2 by templargfx
Oblivion » Weapons
Added: 02/08/2006 - 05:43AM
Updated: 07/01/2008 - 11:51PM

1,921 Endorsements

2.3.6 Latest version

58,140 Unique D/Ls

221,198 Total D/Ls

378,431 Total Views

Uploaded by templargfx


Last updated at 23:51, 7 Jan 2008 Uploaded at 5:43, 2 Aug 2006

MOD : Myths and Legends : Weapons 2
Version : 2.3.6 (Internal)
Authors : TemplarGFX, GrimDeath, SykoFox, GamerGirlx
Requirements : Oblivion Game (PC)
Approx. 65Mb free HD space
Mid-Range PC specs

Myths and Legends : Weapons adds 14 unique artifacts to the game,
each weapon has a story that goes with it. These stories have clues
which you must decipher and follow in order to find and own these

This MOD is designed with the high-level player in mind. Searching for
and finding these weapons at a lower level will be impossible for some.
Also, you may find the weapons to be too powerful if your character is
at a low level, ruining the game experience.

The difficulty in finding the weapons ranges from Moderate to Insane.
This IS intentional, the locations and directions have been tested and
the difficulty you will face in finding them is what we intended.

There are 7 books in total, they can be found at the following locations :

Myths and Legends : Volume 1 --- Mach-Na's Books, Cheydinhal
Myths and Legends : Volume 2 --- First Edition, Imperial City Market District
Myths and Legends : Volume 3 --- Lelles' Quality Merchandise, Anvil Bayside
Myths and Legends : Volume 4 --- Southern Books, Leyawiin
Myths and Legends : Volume 5 --- Novaroma, Bruma
Myths and Legends : Volume 6 --- Renoit's Books, Chorrol
Myths and Legends : Special Edition --- The Fair Deal, Bravil

Head to http://www.elderscrolls.com/forums to find the discussion thread on
this mod. It is located under TES 4 : Oblivion -> Mods sub-forum.
Search for "Myths Legends RELZ" without quotes to find it.

MINOR ISSUE : TimeKeeper
Due to the placement of the time, this mod will cause some
speech to not function. We have added a pop-up box as an
alternative so that those running this mod do not miss out
on the information given.
BALANCE ISSUE : Oscuro's Oblivion Overhaul
These weapons may become underpowered or overpowered
compared to similar weapons in the mod. The difference is
minimal, but noticeable.
Because these weapons are unique, they will not be modified
by balance mods, and therefore may become too powerful, or
too weak when used with a balance mod loaded.

Nvidia + HDR bug
On some Nvidia based systems, when running the game with HDR, the screen turns
black, and you will need to quit in order to continue playing. So far, this has
only been experienced whilst wielding either Herleif, or Valermos. Switching to
Bloom will prevent this from happening. We do not know what the cause of this is
But it seems to be an issue with the game itself, rather than this mod in

Luciendar not in place
Every effort has been made to fix the problem of Luciendar falling from its place
into the grass. Unfortunately we cannot find a foolproof way to fix this without
changing its placement, ruining the experience. If you find the location where
Luciendar is supposed to be, but the sword is not there, check the grass in the
immediate area.

Broken Weapons
While not actually a bug, you may think it is when you come accross it. Whilst
following the story "The Sword of the Four" you may find several "broken"
weapons. These weapons cannot be picked up. This is intentional.

Models : TemplarGFX
Textures : GrimDeath, TemplarGFX
Stories : SykoFox, GamerGirlx, GrimDeath, TemplarGFX
Locations : SykoFox, GamerGirlx, GrimDeath, TemplarGFX
Construction Set : GrimDeath, TemplarGFX
Tweaking/Testing : SykoFox, GamerGirlx, GrimDeath, TemplarGFX
Concept : TemplarGFX
Special Thanks : All the fans of version 1!

Unzip the MythsAndLegends2.zip file into the DATA folder of your Oblivion