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Guinefort1

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Guinefort1

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About this mod

Adds new Daedra associated with Molag Bal

Requirements
Permissions and credits
Changelogs
Welcome to the 63rd installment of my Oblivion Immersion Series. 

For a game that revolves around fighting Daedra, there are surprisingly few in game outside of those associated with Mehrunes Dagon.  Shivering Isles remedies this somewhat, but that is confined to Sheo's realm.  ESO spotlights many Daedra, old and new, mostly associated with Molag Bal.  To diversify the Deadra in this game outside of those working for Dagon, this mod adds 4 Daedra species seen in ESO: Coldharbour Dremora, Banekin, Iron Atronach, and Cold-Flame Atronach.  These Deadra spawn in conjurer dungeons on top of the usual types.  Summoning spells are available from Mages Guild personnel in Chorrol and the Imperial City. 

Here's a breakdown for each new creature:

- Coldharbour Dremora Churl: identical to regular Dremora Churl
- Coldharbour Dremora Lord: identical to regular Dremora Kynmarcher
- Banekin: slightly stronger than a stunted scamp, uses shock spells, mild weakness to fire, mild resistance to shock and frost
- Cold-Flame Atronach: slightly stronger than a Flame Atronach, uses spells that inflict dual flame-frost damage, partial resistance to both flame and frost damage
- Iron Atronach yes I know they aren't associated with Molag Bal shut up: Slightly stronger than a frost atronach, immune to shock, has spells to cast shield on self and damage weapons/armor

V1.1 adds several changes.  As a quality of life fix, all summons are now available from Ungarion. The Coldharbour Dremora have been expanded upon: now sporting the same elemental resistances and weaknesses as the Banekin and new blue-colored Dremora weapons for better cosmetics.  By request, Coldharbour Dremora armor is now playable.  The trade-off is I implemented it Morrowind-style (that is, individual pieces are hand-placed in the world exclusively).  This was a compromise I made for ease of implementation, reducing potential compatibility issues, and feeling appropriate for the mod.  Only one complete set exists, scattered across various conjurer dungeons, available at any level.  So yes, you can get access to super powerful Daedric armor at level 3, but if you want this armor, you will have to work for it (or cheat by reading the locations list in the readme, you dirty cheater).  If it's good enough for Morrowind; it's good enough for me.  

Requirements
==========

Oblivion Version 1.2.0416
Shivering Isles

Installation Instructions
=================

Copy contents into your Oblivion data folder.

Uninstallation Instructions
===================

Delete the plugin

Incompatibility
===========

Will be incompatible with that edit the Mages Guild personnel that sell these spells.  Will be incompatible with any mods that edit the Daedra enemy lists for conjurer dungeons, including many mods by kvatchcount.  All of these incompatibilities can be addressed with a Bash patch.  

Optional Files
===========

Optional plugins for compatibility with my mod Daedric Resilience are provided as optional, separate downloads.  Choose and install only one.  See the modpage Daedric Resilience for details if you don't know what Daedric Resilience does.  

Known Issues
==========

Enemy conjurers cannot use these summoning spells.  I suspect this is a side-effect of Oblivion's summoning being hard-coded and unalterable without OBSE, and the "summoning" effect here being accomplished by a placing-script rather than a true summoning.

The timer icon for summons will still run until depleted even if the summon has been vanquished.  

The cold-fire spell for Cold-Flame Atronachs will alternate between vanilla frost or flame visual effects.

Troubleshooting
============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits
=====
 
Thanks to:

Bethesda Softworks
TES Nexus
The Imperial Library
LHammonds - Readme Generator
UESP
GIMP
Oblivion Construction Set Wiki

A special thanks to kvatchcount, whose previous work adding Daedra to Oblivion I ripped off... I mean was inspired by.

Meshes and textures provided from:

demonizzer - Golems Galore
roblesstevena - More Creatures - Dragon Break Edition (with assets from nuska and Myst42)
Takark - Dans Mystic Imp
Oblivion Construction Set Wiki - summoning script and tutorials

Licensing
=======

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give me proper credit.  This mod and its contents may not be commercialized for any reason.