Convince, cajole, or threaten Quill-Weave into fessing up during the Rat Problem quest.
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Changelogs
Version 1.0
Initial release
I'm just starting to play through the Fighters Guild questline for the first time in a long while, and the Rat Problem quest just doesn't sit well with me. To complete it, you need to catch Quill-Weave in the act without getting caught yourself... but why should I have to do that? I'm in the Fighters Guild, not the Thieves Guild! My character is a meathead with all the sneaking skills of a heavily armoured brick! I needed another solution. Hence, this little mod.
FEATURES
Additional dialogue options to reason with, flatter, or threaten Quill-Weave into confessing her misdeeds
Each option can succeed or fail, depending on your attributes
If successful, Quill-Weave will fess up and the quest will proceed accordingly
If unsuccessful, you'll have to complete the quest in the usual way, by following Quill-Weave around
Fully voiced with spliced vanilla voice lines
OK to install mid-playthrough
HOW TO START
After Arvena tells you to talk to Quill-Weave, you'll have a new dialogue option. (See screenshots.)
COMPATIBILITY NOTES
No vanilla records were edited, so should be compatible with everything.