yeah update to new version, i had to remove that function because there was no way to mark containers as persistent refs via scripting so if they got unloaded they couldn't be accessed anymore. new version has a persistent ref chest in a dummy cell that the spell accesses instead 👍
A sort of bag of holding in a high-fantasy RPG? The thing that makes the most sense and every adventurer would have in that setting. It should be in more high-fantasy RPGs by default, carryweight capacity is bullshit. Game designers should pay more attention to the loot rewards rather than putting a bandage on their bad economy systems. Awesome mod.
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i had to remove that function because there was no way to mark containers as persistent refs via scripting so if they got unloaded they couldn't be accessed anymore. new version has a persistent ref chest in a dummy cell that the spell accesses instead 👍