Oblivion

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achanonier

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achanonier

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26 comments

  1. thiafy
    thiafy
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    • 4 kudos
    Wooah. I was previewing the sound files, trying to decide whether or not to download... If I didn't live in southern California, I'd've thought there was an actual storm occuring.

    Of course, I've probably been in all of about 6 thunder storms in my life, so I don't know how impressive that is. xD But it made me flinch and peek out my window, so it certainly impressed me.
    1. EiderCheesyWheel
      EiderCheesyWheel
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      Wooah, really? Guess that's as good as I'm going to get in terms of persuasion to get this mod. Sorry it scared you :3

      -ECW
  2. sydney666
    sydney666
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    Why are people complaining about missing coffins? Install the fix, which was back in 2008, fixes this problem.

    This mod actually made the FCOM super patch install. Creepy and loud sounds at times, maybe too loud but still good.

  3. sundog005
    sundog005
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    Bug= More Immersive Sound Optional File...caused coffins to disappear in game

    Atleast for me, looks like you all had the same prob, i guess i shoulda read the comments before i installed would of saved me alot of debug and deactivating of mods....lol

    beware the optional Esp its what was causing it, atleast for me
  4. nachineko
    nachineko
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    To follow up on the coffin issue, every activator modified by the Optional esp suffers from the same problem, at least all those I have stumbled across in the first 20mins of gameplay.

    So long as you avoid activating the Optional New Sounds esp you shouldn't have any problems. Or you could repeat the steps provided by RetroNutcase for each offending activator.
  5. Xialoh
    Xialoh
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    Adding the hotfixed version would be nice. I'm no good at editing things like this - don't even have a BSA browser (or do I..?)
  6. RetroNutcase
    RetroNutcase
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    The author failed to notice a very unpleasant bug. Thankfully it's not too difficult to fix, and just requires a bit of time with the TES Construction Set.

    Since I just spent a ton of time going through all my mods to find the issue in question, I figured I'd save you all headaches.

    Step 1-Open the MIS Optional Part file

    Step 2-Open your BSA browser of choice, find and extract datameshesdungeonsmiscopencoffin02.nif

    Step 3-Go to Activators, locate MISOpenCoffin02 (It should be this or a similar name)

    Step 4-Change this activator's mesh to opencoffin02.nif (it points to a non existant directory path by default, hence the broken mesh)

    Alternate Step 4-Extract the opencoffin02.nif to data/MIS/meshes/dungeons/misc/opencoffin02.nif and the plugin will be pointing to a now existent resource. Handy for those of you who don't want to mess with the TES Construction Set.

    If anyone wants, I could just upload a hotfix version of the mod, as the author seems to have vanished off the face of the Earth.
  7. LordPercy
    LordPercy
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    *edit* MIS doesn't conflict with BMS.
  8. ITPaladin
    ITPaladin
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    • 2 kudos
    I entered the NW or NE or some such tunnel exit from outside on IC isle into the sewers, found a couple campfires that had the missing
    mesh neon sign.

    I used TES4Edit and found an entry (00069863) for MIS CoffinOpen02 under the MIS New Sounds Optional Part.esp

    I guess a sound is supposed to be attached to these locations but messes up the texture?
  9. rastasam
    rastasam
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    Look at this: Distant Chapel Bells
    Nearly the same scripts as the mis.esp
  10. mazzyfireball
    mazzyfireball
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    • 15 kudos
    I have given this file my endorsement.

    Thanks, this really adds amotsphere to the game, love the wolves sounds