Oblivion

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achanonier

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achanonier

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About this mod

More Immersive Sound by Deckard ------------------------------- V1.d release with 17 new ambient sounds for indoors and outdoors! Completely rewritten scripts. About this mod -------------- This mod tweaks the stock in game ambient sounds to improve immersion and the nature feeling. I really like to play with the music but I want to he

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More Immersive Sound by Deckard
-------------------------------

V1.d release with 17 new ambient sounds for indoors and outdoors!
Completely rewritten scripts.


About this mod
--------------
This mod tweaks the stock in game ambient sounds to improve immersion and the nature feeling.
I really like to play with the music but I want to hear and feel the nature around me.
I was disappointed that even when maxing the sound fx level and putting the music volume down
I couldn't achive the result I was looking for. Now you can hear animals, city sounds...


There are 3 esp files bundled in this mod

Credits & Special thanks
-------------------------
_morbus_ for Better Bell Sounds.
PychErox for his great replacement sounds mods and ideas.
PirateLors for allowing me to use the sound file from is Morrowind mod and for his
explanations and his great script tips.



Base Part
---------
"MIS.esp"
The base mod that tweaks the in game ambient sounds

"MIS low wind.esp"
The base mod with lowered wind sound level

Only use one of these!


Optional Part
-------------
"More Immersive Sound Optional Part.esp"
The optional part adds for now 17 new sounds in nature and dungeons.
It adds a lot of game atmosphere both outside and inside.
The outdoor sounds are linked to sripts that distribute it according to wheater and day time.
The indoor sounds are attached to some object.
I replaced statics with activators so that I can attech scripts to them.
Some of the Dungeons ambient sounds are now 3d positioned!
The optional part is still under construction so feel free to give me your comments.
This version is compatible with Harvest Flora.



History
-------

V1.d
Removed the text that was appearing on objects


V1.c :

Base part:
Tweaked sound level to get it blend better in the game

Optional part:
Optimized the code for better balance and lower CPU usage
Tweaked sound level to get it blend better in the game
Removed debug text
Removed sounds that where playing under water
Removed bird sounds in the rain
Added low chance to get bird sounds when teh weather is becoming rainy

OPtional NE Override part removed until I have a better idea on what to do here.

V1.b :
Completely rewritten optional Part which is now better balanced.

V1.a :
Tweaked the spawing chances of sounds.
Removed a debug text I forgot.
Added a Harvest Flora compatible optional part.

V1 :
More sounds added to dungeons.
Added diversity to wolves sounds and forest sounds at night.


Beta 6 :
Optional part tweaked to improve the percentage of sounds playing.

Beta 5 :
Added new ambient sounds!!!
Timberwolf and wolves at night!
New birds during the day!
All done via a conflict free script!!
No change are done to vanilia game sounds!


Beta 5 :
Adjusted the cricket sound again as well as locust, toads and swamp frog.
There are now two esp : the std version and a lower wind version!

Beta 4 :
Added a second esp with quieter crickets

Beta 3 :
Adjusted water sound level that were too high as well as cricket sounds.
Amplified other birds and animal sounds.
Lowered the fire sounds.


Beta 2 :
Fined tuned sound level values to get rid of the "wave like" wind sound that
was too loud in the game.
Adjusted distance attenuation so that we can here water sources from a longer distance.
Mod now includes Better Bell Sounds from _morbus_




Installation
------------
choose and copy the esp file you want to use in the data dir
copy the sound directory under data folder
select the esp at startup



Uninstall
--------
uncheck the esp at startup and del the files


Bugs
----
None