Hi, Durbin. Could we possibly get some patches for COBL (some objects from IMG overlap the luggage) and Mages Guild Quests? (for the floating items from that mod that would be where certain vanilla surfaces used to be.) These would just involve moving some items around but unfortunately by CS knowledge is very limited.
I also see that you've got an OOO patch for Improved Fighters Guild. I'm not sure if anything similar occurs with Improved Fighters Guild and Fighter's Guild Quests and COBL but I could check. I'm also running Origin of the Mages Guild and Fighters Guild Contracts and as of yet I've not experienced any conflicts.
I also use COBL and I just seen that yesterday the luggage does clip a few things, Ill have to continue to look. There are patches on the MOFAM page for the floating items and some other fixes. Its the first file on the list, fixes most luggage issues and the floating items. I'll see what I can do but I need to check all the guilds, just started a new playthrough, but the only one Ive found so far is in Bruma and Bravil FIghters guild I do believe. Looking through xedit there are no luggage spawns in Mages guild. Ill see what I can do.
No, I'm not running any specific modlist. FCOM + COBL + BC install in addition to David Brasher's and Giskard's mods I mentioned. Thanks for recommending that patch btw!
Appreciated ... I have one install with AN and no OOO and another with OOO but no AN. So that is an answer for one of them. Since they both come out as mergable into bash patch. I'd think an OOO alone version would work too. Just a suggestion.
Again appreciated.
Those mods need a patch for TIE too, but not asking ... just pointing that out.
Its very simple just download the main file and load into xedit and remove all the files you need to remove then right click on the mod and select clean masters. That will remove the requirements.
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I also see that you've got an OOO patch for Improved Fighters Guild. I'm not sure if anything similar occurs with Improved Fighters Guild and Fighter's Guild Quests and COBL but I could check. I'm also running Origin of the Mages Guild and Fighters Guild Contracts and as of yet I've not experienced any conflicts.
thanks for considering
Again appreciated.
Those mods need a patch for TIE too, but not asking ... just pointing that out.
Thank you in advance!
Edit: Nevermind, entirely different mod on my end. This's for Improved Mages Guild, I'm confusing it for More Magical Mages Guild.