About this mod
Zorhaus Revamped is a very much updated version of the original Zorhaus that I made in 2013. I decided to come back over a decade later to revamp it. Zorhaus is a medium sized medieval/horror dungeon crawl with unique enemies, armor sets, weapons, locations, spells and more.
- Requirements
- Permissions and credits
Version: 2.0
Author: WeLiVeR(I go by Innsmouse 99% of the time now.)
Category: Quest/Adventure == Genre: Horror
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Mod History:
It's been well over a decade and I had originally made Zorhaus when I was about 14 years old, I can't recall when production started, but being around 13 years later I decided to come back and use what I've learned modding Skyrim and other things to totally overhaul the original dungeon.
This version of Zorhaus includes a totally revamped and way more detailed interior, new enemies, weapons, spells, scripts, locations and much, much more.
It is what I would call a medium sized dungeon crawl, very much inspired by likes of Ivellon and some other things. Obnoxious amount of references to so many different things included.
The forgotten prison of Zorhaus is waiting for an adventurer strong enough
to delve through its merciless trials and find out what is causing the dead to
rise from their graves.
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Some Features:
Medium-Large dungeon Crawl
New Questline
New Enemies
New Armor
New Weapons
New Summon Spells
New Boss Fights
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Location:
The Quest starts on the Anvil Docks, and then proceeds to unique exterior worlds and interior cells.
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Bugs:
The Neulach model's skull persists through death, not that it bothers me much.
Installing over the Orginial mod file could make some awkward quest stage bugs.
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Compatibility:
Anything that changes the docks outside Anvil, although it's a small area, would conflict.
I decided to leave the legacy entrance, so anything northwest of Dive Rock could conflict, not that it would be noticed.
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Install:
1. Extract the files into your
<Whatever directory your oblivion is.> Oblivion/Data
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.
OR
Install with Vortex
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Uninstall:
1. Delete the contents of the Mod.
Not sure what the contents are? Look at the WINZip.
2. Delete the .esp from Oblivion/Data
OR
Uninstall with Vortex
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Credits for Modder's Resources/permissions granted from OG Author:
Stroti
Lazarus89
Ttemplar
Nateneurotic
LupusMentem
SilverDNA
Phitt
Titan-Warlord
MaestroRage
AshleyAlyse
F4LL0UT
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Licensing/Legal
Please do not redistribute This mod or the contents of the mod.(Unless of course the various Modders resources Used.)
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Requirements:
Shivering Isles-DLC
Knights of the Nine-DLC
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Change Log:
1.0-Release
1.1-Fixed Gold Textures/Did some Esp Cleaning.
1.2-Added Armour Textures
1.3-Fixed Argon/Argons' Armor's Texture File Path.
2.0-Completely revamped; Much more detailed environments, added new unique enemies, new Exterior/Interior Cells, new Weapons, New Bosses. Unlike orginial mod, everything uploaded in ONE ZIP. (Thank god.)
Now then, Enjoy~!
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I don't know why you would want to mess with the original but you can find it here.