File information

Last updated

Original upload

Created by

Gugu Manchego

Uploaded by

ferdia19

Virus scan

Safe to use

Tags for this mod

58 comments

  1. MarkK1999
    MarkK1999
    • member
    • 0 kudos
    Ferdia, quick question about this, is the armet when equipped supposed to lock the character (or NPC) into facing only forward? 

    I tried to muck around with it a bit, and found out the helmet locks the head and character looking forward, bar in combat swings, even then though the character will simply not look around anywhere at all. 

    I understand IRL it's difficult to look around in clad armour, however, it feels so , alien for it to be locked only forwards.
  2. EddieMoon
    EddieMoon
    • member
    • 1 kudos
    ferdia19 gave me permission to upload this so here ya go, fellas:
    The Real Steel Armor Replacer Sheen Fix is now available to the public
    Click the name to go get it here on Nexus

    1. EddieMoon
      EddieMoon
      • member
      • 1 kudos
      Bumping this post incase I missed anyone who wants it.
  3. ElderianLancer
    ElderianLancer
    • member
    • 12 kudos
    Any chance we could just get a helmet replacer? no shine or anything, just something to get rid of the weird vanilla steel helmet
    1. EddieMoon
      EddieMoon
      • member
      • 1 kudos
      Here ya go.
      https://www.nexusmods.com/oblivion/mods/55313?tab=files
  4. zunfix
    zunfix
    • supporter
    • 0 kudos
    I really like most of the changes to the steel armour, but the shininess just doesn't look very good when viewed in dark interiors. It looks good in your screenshots, but it just doesn't look the same in my game. I don't understand why.

    Any chance you could release a non-reflective alternative? Because I really like the other changes.
    1. PumpkinPotato22
      PumpkinPotato22
      • member
      • 1 kudos
      see if u have the updated version. if so, he does say hes using NAO in the description
    2. zunfix
      zunfix
      • supporter
      • 0 kudos
      I am using the latest version and I have NAO installed, but no ENB or Oblivion Reloaded.
    3. rustymoney
      rustymoney
      • premium
      • 0 kudos
      Second this, would love a non shiny version. Its just too much indoors
    4. EddieMoon
      EddieMoon
      • member
      • 1 kudos
      I got you, brother.

      https://www.nexusmods.com/oblivion/mods/55313?tab=files
  5. EddieMoon
    EddieMoon
    • member
    • 1 kudos
    HOW TO MANUALLY DISABLE INTENSE SHINE:



    UPDATE: I have handed the files off to the original creator for his own method of distribution.
    I am leaving this post up because ya might learn somethin' from it!


    1. Download NifSkope off google. It's a highly trusted asset loading program that is widely used by modders for many different games. It's lightweight and easy to use compared to many other model editors.

    2. Install NifSkope in a new folder by dragging and dropping it to the empty new folder. Name it Niffy Skippy or whatever I don't care.

    3. Open NifSkope and click on the folder icon on the top lefthand side of the program.
    Select "Open..."
    WE ARE GOING TO BE MODIFYING THE RAW MODEL'S RULE SET ON INGAME RENDERING.
    DO NOT PANIC AND PAY ATTENTION.

    4. Use NifSkope's file browser to navigate to your Oblivion directory where you have installed the mod.
    (It should be Oblivion->Data->meshes->armor->steel)

    5. Open the first .nif you see. It should be "shield.nif" but the following steps will apply to every .nif in the steel folder.

    6. You should see a raw solid white model appear in the viewport. To the left of that viewport is what is called the "Blocklist". We are going to look through this blocklist for some key values to change. Look for small arrows and click them for dropdown expansion when you can.

    7. Every asset is different but the idea here is to drop down the small arrow menus until we see "NiTexturingProperty"
    Click this title one time and look down below the list to the details box under it.

    8. In this details box we are looking for a line that says "Apply Mode".
    Next to it is a line that says "APPLY_HILIGHT"

    9. Double click "APPLY_HILIGHT" to enable a dropdown arrow next to it.
    Click this arrow for a list of other options. Change "APPLY_HILIGHT" to "APPLY_MODULATE"

    10. Last step. Back up in the Blocklist, look for "NiMaterialProperty". Click it once and look down in the details box.
    Change the value "glossiness" to 9.900000 (five zeros) if it is not already set that way. This will make sure the armor doesn't look strange now that the reflective effect is gone.

    MAKE SURE YOU CLICK "FILE" AND "SAVE" ANY CHANGES YOU MAKE TO AN .NIF IN NIFSKOPE OR THIS WILL NOT WORK

    Be aware that several pieces of armor have multiple instances of both "NiTexturingProperty" and "NiMaterialProperty" you need to change so be thorough in your search and make sure you have expanded everything to see the full lists.


    [OUTDATED STATEMENT]
    I will try to get this fix available as a simple update download or independent mod as soon as possible but I am posting this guide incase I am unable to get permission from the original creator on distribution.
  6. EddieMoon
    EddieMoon
    • member
    • 1 kudos
    I have completed a version of this mod that removes the extreme shine from the armor but I have to get permission from ferdia19 to upload the fix here on Nexus. I may simply provide him with the files so he can host an optional download here on this page.

    I will update this post as soon as I know how the non-shiny variant will be distributed.

    Update: I have given the files to ferdia19 and he will be distributing them at his discretion.
  7. demonslayer9000
    demonslayer9000
    • member
    • 0 kudos
    Ok, this is for the people people who want the armor to not be shiney.

    what you need to do is open nifskope and change the following lines.


    • NiTexturingProperty -> "Apply mode" change any pieces to "APPLY_MODULATE". be aware that some armor peices have more than one of these.
    • NiMaterialProperty -> "glossiness" change this to 9.900000. unsure if you actually need to do this but i did just in case. also there are a few of these as well.
    1. firefly101
      firefly101
      • member
      • 31 kudos
      You should upload the changed files. I think a simple check with the author he wouldn't mind.
    2. ironbrotherhood
      ironbrotherhood
      • premium
      • 5 kudos
      I agree, You should upload a change. I'm like 1000% sure you don't need permision when uploading retextures.
    3. NoldorDinendal
      NoldorDinendal
      • member
      • 0 kudos
      +1

      Yes!
    4. NoldorDinendal
      NoldorDinendal
      • member
      • 0 kudos
      +1

      Yes!
    5. NoldorDinendal
      NoldorDinendal
      • member
      • 0 kudos
      Ok, very nice but:

      Where is this "nifskope" to find? What is this "nifskope"?
      Is it a file? A picture?

      Some ppl. out there are not Pros like you who knows the stuff.
      Therefore I would be happy if you could, at least, explain where and what.

      Many thanks. :)
  8. denenator
    denenator
    • supporter
    • 0 kudos
    any chance you can remake the absolute beauty in the oblivion remaster? I need it. 
  9. julimbo1320
    julimbo1320
    • member
    • 0 kudos
    Great mod, but I do have an issue the witcher plate's gorget appears in first person and takes up a majority of the players view.
  10. GreasyFoot
    GreasyFoot
    • member
    • 0 kudos
    your game looks really good are you using an enb in the screenshots or just texture replacers?