Try again at a different time, I think it's in the afternoon when she visits the inn. You also might catch her walking from her home to the inn or from the inn back home as well.
This is so close to a building in Bluethorn - from Manuremaster's Towns Compilation - that you can barely squeeze between the two. Just by pure luck, I'm sure; I seriously doubt Manuremaster was considering the Jolard Home when he made his city. The two mods do coexist fine.
Interesting, thanks. FYI, during the usual preliminary checks before installation I noticed an error in the GetStage condition for the XX0054A8 info. The quest is NULL - Null Reference [00000000], while it should obviously be JolardEscortQuest "The Zealots of the Nine" [QUST:XX004F9C].
I also had to make workarounds for the CTDs when Gally is teleported to the gate and when Kreah tries to disappear, but I suppose I am the only one who, for some mysterious reason, gets the issues. All in all, an enjoyable mod.
Hm, yes I think I can do away with those MoveTo script commands which trigger mid-dialogue and so may cause crashes for some. I just need to test that the quest still plays correctly.
EDIT New version uploaded to fix both the issues you reported.
Thanks for the update. I'm surprised that Oblivion doesn't wait for the conversation to actually end before applying the outcome script. And those fragments can't be flagged "on begin" or "on end" like in Skyrim papyrus.
Honestly after Better Cities and Unique Landscapes, I didnt expect more from you Vorians but you keep knocking it out of the park. I love you, please keep up the good work modding Oblivion :) Also thanks for BC 6.4.0
I remember this being one of the first mods I played back in 2011. I didn’t really know how to properly install back then and it didn’t work correctly. I had noticed since, it was gone. Will be interested to give it another go. Thanks!
Not quite, no. Most of the tweaks found here are in the BC version, but it was only after I released BC v6.4.0 that I decided to voice Against the Zealots of the Nine, which revealed some more minor edits to the dialogues and topics first. I still need to copy those further edits back into BC's replacer ESP. The voice files will work just fine with BC's replacer ESP though.
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FYI, during the usual preliminary checks before installation I noticed an error in the GetStage condition for the XX0054A8 info.
The quest is NULL - Null Reference [00000000], while it should obviously be JolardEscortQuest "The Zealots of the Nine" [QUST:XX004F9C].
All in all, an enjoyable mod.
EDIT
New version uploaded to fix both the issues you reported.
I'm surprised that Oblivion doesn't wait for the conversation to actually end before applying the outcome script.
And those fragments can't be flagged "on begin" or "on end" like in Skyrim papyrus.