Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Jolard

Uploaded by

Vorians

Virus scan

Safe to use

Tags for this mod

18 comments

  1. CHASE6
    CHASE6
    • premium
    • 13 kudos
    I've got the esp enabled but there is no new npc in the Bridge Inn.  Any advice?  Thanks.
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      Try again at a different time, I think it's in the afternoon when she visits the inn. You also might catch her walking from her home to the inn or from the inn back home as well.
    2. CHASE6
      CHASE6
      • premium
      • 13 kudos
      Ok thanks! I had figured she’d just be there. Lol.
  2. songlife
    songlife
    • member
    • 9 kudos
    This is so close to a building in Bluethorn - from Manuremaster's Towns Compilation - that you can barely squeeze between the two. Just by pure luck, I'm sure; I seriously doubt Manuremaster was considering the Jolard Home when he made his city. The two mods do coexist fine.
  3. tarlazo
    tarlazo
    • premium
    • 878 kudos
    Interesting, thanks.
    FYI, during the usual preliminary checks before installation I noticed an error in the GetStage condition for the XX0054A8 info.
    The quest is NULL - Null Reference [00000000], while it should obviously be JolardEscortQuest "The Zealots of the Nine" [QUST:XX004F9C].
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      Ah, thanks I'll fix that. Luckily that omission doesn't prevent the topic from being available.
    2. tarlazo
      tarlazo
      • premium
      • 878 kudos
      I also had to make workarounds for the CTDs when Gally is teleported to the gate and when Kreah tries to disappear, but I suppose I am the only one who, for some mysterious reason, gets the issues.
      All in all, an enjoyable mod.
    3. Vorians
      Vorians
      • premium
      • 375 kudos
      Hm, yes I think I can do away with those MoveTo script commands which trigger mid-dialogue and so may cause crashes for some. I just need to test that the quest still plays correctly.

      EDIT
      New version uploaded to fix both the issues you reported.
    4. songlife
      songlife
      • member
      • 9 kudos
      I shouldn't replace BC's replacer version with this newly updated one, right? Or it will not work with BC, if I understand correctly.
    5. Vorians
      Vorians
      • premium
      • 375 kudos
      Oh alright, if you insist, I'll upload the updated replacer ESP to the BC page!
    6. tarlazo
      tarlazo
      • premium
      • 878 kudos
      Thanks for the update.
      I'm surprised that Oblivion doesn't wait for the conversation to actually end before applying the outcome script.
      And those fragments can't be flagged "on begin" or "on end" like in Skyrim papyrus.
  4. glacialmind101
    glacialmind101
    • member
    • 12 kudos
    Did you somehow know I was doing a new knightly themed playthrough?
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      Of course!
  5. Tooplex
    Tooplex
    • supporter
    • 118 kudos
    Honestly after Better Cities and Unique Landscapes, I didnt expect more from you Vorians but you keep knocking it out of the park. I love you, please keep up the good work modding Oblivion :) Also thanks for BC 6.4.0
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      This is of course Jolard's mod, I'm only re-releasing it, with voices :)
  6. CHASE6
    CHASE6
    • premium
    • 13 kudos
    I remember this being one of the first mods I played back in 2011. I didn’t really know how to properly install back then and it didn’t work correctly. I had noticed since, it was gone. Will be interested to give it another go. Thanks!
  7. songlife
    songlife
    • member
    • 9 kudos
    Is the BC version updated to 2.0? All it says is, "For Better Cities version: 6.0.10"
    1. Vorians
      Vorians
      • premium
      • 375 kudos
      Not quite, no. Most of the tweaks found here are in the BC version, but it was only after I released BC v6.4.0 that I decided to voice Against the Zealots of the Nine, which revealed some more minor edits to the dialogues and topics first. I still need to copy those further edits back into BC's replacer ESP. The voice files will work just fine with BC's replacer ESP though.