It is a very good mod but it really doesn't do much good when the shield is destroyed with 3 strong attacks, I understand what you wanted to do but remember that in oblivion the enemies use magic too, so practically degrading the shield only makes it worse, could you make a version so that it only blocks and does not weaken shield abilities?
You can easily do that yourself with TES4Edit by simply deleting the quest and script out of this mod's .esp. Maybe at some point I'll add an optional download that removes the degradation disabler.
TES4Edit is incredibly easy to use and is great for resolving mod conflicts or deleting things out of mods that you don't want. I highly recommend learning how to use it if you plan to heavily mod Oblivion.
to balance things out, is it possible maybe to add a config that adds a higher multiplier for fatigue drain every block hit? i was hoping to make the combat feels like vermintide, so like 100% damage on block but eats your fatigue more and gives stagger if fatigue goes to 0.
I don't know how to do configuration files, nor do I know what I'd have to do to increase fatigue drain. Unfortunately I am too busy working on other mod things to want to put the time into learning how to do that.
this might be a bit of a big ask, but i was wondering if you would be willing to create a version with an ini for me to set when the 100% block kicks in with shields and weapons independently?
i'd love to make it that a shield blocks 100% from block level 2 and weapons from level 100.
Also dose the blocked amount scale to level or is it toggle?
I'd love to do that but I'm not skilled enough to know how to make a .ini file. Also, a single variable determines when shields and swords reach 100%. Changing the variable changes both blocking styles. I don't think they can be changed individually.
The blocked amount is a percentage of damage. A higher percentage is blocked as your stat increases, reach 100% absorption at 50 for shields and 100 for weapons.
played about a bit with this and definitely consider it the optimal blocking mod with how my setup is :D thank you and endorsed.
quick question? would it be possible for an optional to disable the expert and master block perks as well? I dislike the automatic guard/counter your character does when combined with Combat Additions as it feels I haven't done it on purpose. though honestly I have no idea how to disable them myself T_T
I'm glad you like it! Unfortunately I don't know if that is possible, and I don't know enough about scripting to attempt to do so. Disabling the journeyman perk is the most complex scripting thing I have ever done, in terms of making something from scratch, and its only a few lines (lol).
Halving the journeyman perk is actually what my original intention was when I made this a year ago, but the people that helped me on reddit told me it wasn't possible. I don't know squat about scripting so I can't debate them. Toggling the journeyman perk off entirely is extreme but it's better than doing nothing to it at all.
It doesn't disable anything else. What's glitchy about the disarm perk? For the small amount of scripting that this mod does have, I had to be walked through basically every line. My ability to create a script from scratch is so poor that the person who helped me basically had to write each line for me, then I just wrote what they told me to. I was also told that not every skill perk can be disabled in Oblivion, but I don't know how true that is.
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this might be a bit of a big ask, but i was wondering if you would be willing to create a version with an ini for me to set when the 100% block kicks in with shields and weapons independently?
i'd love to make it that a shield blocks 100% from block level 2 and weapons from level 100.
Also dose the blocked amount scale to level or is it toggle?
The blocked amount is a percentage of damage. A higher percentage is blocked as your stat increases, reach 100% absorption at 50 for shields and 100 for weapons.
quick question? would it be possible for an optional to disable the expert and master block perks as well? I dislike the automatic guard/counter your character does when combined with Combat Additions as it feels I haven't done it on purpose. though honestly I have no idea how to disable them myself T_T
Disabling the journeyman perk is the most complex scripting thing I have ever done, in terms of making something from scratch, and its only a few lines (lol).
(And maybe the Apprentice perk be nerfed accordingly, to even things out)
If not, could it be implemented? It's honestly way too glitchy.
For the small amount of scripting that this mod does have, I had to be walked through basically every line. My ability to create a script from scratch is so poor that the person who helped me basically had to write each line for me, then I just wrote what they told me to.
I was also told that not every skill perk can be disabled in Oblivion, but I don't know how true that is.