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Tinozaur

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Tinozaur

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24 comments

  1. Protoend
    Protoend
    • supporter
    • 2 kudos
    very cute mod <3
  2. Hulgore
    Hulgore
    • member
    • 13 kudos
    I have noticed that the open world exploration tracks were playing in the cell, and noticed in the construction set that music type of cell was set to default instead of public, so I switched it to public and now it plays the tracks from cities
  3. gnewna
    gnewna
    • supporter
    • 20 kudos
    Love to see tiny homes like this, I'm not currently in the market for a Cheydinhal place, but definitely will keep an eye out for future mods in the series! (Also, any idea if this is Better Cities compatible?
    1. Tinozaur
      Tinozaur
      • member
      • 6 kudos
      There's a patch for Better Cities available.
    2. gnewna
      gnewna
      • supporter
      • 20 kudos
      It would appear I am dafter than I thought, thanks!
  4. kallekukhuve
    kallekukhuve
    • supporter
    • 11 kudos
    Looks very good! Nernie or Shezrie class! Could you help me make a couple of houses look like this?
  5. Hulgore
    Hulgore
    • member
    • 13 kudos
    This is a very nice mod. Have you thought of putting an item in the hideout that can be picked up by your character, and if you use it it teleports you back to this hideout ?
    1. Tinozaur
      Tinozaur
      • member
      • 6 kudos
      I have no idea how I would even try doing that tbh, though that sounds like a cool idea for some of my future builds.
  6. MercerMeka
    MercerMeka
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    Good job.
  7. falloutnut194567
    falloutnut194567
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    • 3 kudos
    Is this mod compatible with Open Cities Reborn?
    1. LenaWolfBravil
      LenaWolfBravil
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      • 89 kudos
      No.
    2. falloutnut194567
      falloutnut194567
      • member
      • 3 kudos
      Can you make a patch for it? If that is possible, If not, it's no big deal. Thank you for your mods.
    3. Tinozaur
      Tinozaur
      • member
      • 6 kudos
      I don't know this mod, but maybe I'll take a look when I have more free time. I'm kinda "f-ck around and find out"-ing my way through this stuff and patches are hella weird to make.
  8. Room207
    Room207
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    • 236 kudos
    This is cool! It will work really well as a secret hideout for my character. Thank you!
  9. MelancholicKnight
    MelancholicKnight
    • member
    • 2 kudos
    This is great! I'll be using this in an upcoming playthrough. I love smaller house mods like this: hideouts, lofts, attics, cellars, apartments, etc! I'm looking forward to other mods you put out in the future. Thanks for this great first one already though!
  10. Alasri
    Alasri
    • member
    • 0 kudos
    I must say... I'm in love with the idea behind this mod, it always felt off to me that the Hero of Kvatch starts in the center of the province, yet never been to any city or knows anyone, thanks a lot for the mod.

    And also, do you plan on doing hideouts for other cities as well? (Sorry about my english)
    1. Tinozaur
      Tinozaur
      • member
      • 6 kudos
      I do have plans on making this a series! I have few ideas for other little places, each flavoured according to what background our Hero could have. 

      There for sure are gonna be other hideouts (I may also edit this one for other cities, for some variety), a little farm, a city house, maybe a place for a smuggler - we'll see what pops into my head
    2. Alasri
      Alasri
      • member
      • 0 kudos
      Looking foward for the next releases and updates ;)
    3. Aspjerger
      Aspjerger
      • member
      • 3 kudos
      Yeah the Morrowind and Skyrim intros do make more sense since they directly tell you are visiting the province first time, anyway I think this home looks very nice and it fits the "vagabond" feeling of the early game!

      Maybe a hole like this in Skyrim or BS:Bruma would be nice too :)
    4. Alasri
      Alasri
      • member
      • 0 kudos
      It would be really cool to see something like this in Bruma, the city itself is very cozy :3