Creatures in the wilderness are more active and aggressive, increasing the chances of them coming into conflict with other creatures and NPCs
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Changelogs
Version 2.0
Added a chance for wilderness creatures to run around, increasing the chances of them running into something
The aim of this mod is to increase the chance of conflict between different creatures in the wilderness. Creatures will wander more and longer distances, and they will be hostile towards anything they run into. This adds more life to the world, as the player is more likely to see animals and mythic creatures chasing or battling others. A little more action going on.
This is done by creating alternative variants of the creatures with differing AI who don't belong to any creature faction, and replacing the default creatures in the leveled lists for wilderness spawns.
The mod has the relevant bash tag (to the best of my knowledge), but otherwise I can't help with questions about compatibility.