It worked! Absolutely love all of your mods, keep up the good work man! I'm so happy to see the Oblivion modding community still alive. I'm so happy hair and heads don't glow indoors anymore lol.
While I'm here, can anybody take a guess as to why my eye reflections glow in the dark? Its super creepy lol I use ORC v193 and NAO ENB + NAO weather. I also use ILOO, looked promising as a replacement for All Natural's Immersive Interiors series. Finally I just added LTBD as per the suggestion. I use the lifelike eye normalmaps but that isn't the problem I don't think.
try checking without ILOO, or try disabling some shaders in ORC to find the source of the problem, there is either a broken interior causing the outside weather inside, or shadows, hdr, skin, and other orc shaders that conflict with enb.
Awesome. Gonna try to implement all of this now. I changed those values you originally suggested changing within the enb files. And it was already significantly better. I guess ill keep those values the way they are. I'm also running ORC 180 with this ENB. And tried to adjust it as closely as I could to the older OR version within the NAO weather mod file.. ORC AO + this enb AO cause a very strange glow on the hair and in the character menus. Goes away when ORC AO is disabled (the file within NAO says to use both) THANK YOU for making this. I'll edit this post and report back as soon as possible. You literally addressed like every issue with the enb, omg. I was seeing those fugly seams as well. Im assuming I enable coloring in ORC, load your fix into mod organizer, place it below ORC so it overwrites its coloring shader
Either way it's not perfect, I only fixed what I immediately noticed and only for myself, and I did it a couple years ago. The most important thing I tried to keep the brightness of the interiors, to be the same as with AO and IL, but without them. You can bring this closer to vanilla if you set AmbientLightingIntensityInterior to 1.0
If you look at the candles with this parameter, you will see that it is brighter and better, but the brightness in dark corners becomes vanilla and from the torch makes no sense, the perfect solution to this I found in Let There Be Darkness, it makes the brightness 0 and the parameter AmbientLightingIntensityInterior stops affecting the brightness, only on point light like candles)
- Results: Well (I'm sure probably many others) as well as myself, are very grateful that you took the time to share your personal fixes. Never even considered Let There Be Darkness until now. I instantly added it in after following the main page directions, lol. After more play testing, it's a massive difference. For the better. Could be enb limitations.. or the results of something I did on my end.. but character hair still sometimes pops back and forth being illuminated by light sources that aren't there. (It is literally a billion times more subtle though after your fixes so it's honestly what ever) I'd say the ENB is definitely playable now thanks to you. Cheers!
(Sometimes I have random sections of water that are different than one another. In color, brightness, visibility. Its like squares of it. As if two diff conflicting settings/LOD's/god knows what, are fighting one another to render. Doesn't always happen. Sometimes after long periods of play so game running out of memory? Idk.. Game works fine when it feels like it, lol. This is prob a totally unrelated/separate issue tho)
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http://enbdev.com/download_mod_tesoblivion.htm
How to replace it with the latest v0.500 version?
I don’t know what functional improvements have been made?
I haven't tested it yet, but it seems like everything should work the same as on the earlier version.
While I'm here, can anybody take a guess as to why my eye reflections glow in the dark? Its super creepy lol I use ORC v193 and NAO ENB + NAO weather. I also use ILOO, looked promising as a replacement for All Natural's Immersive Interiors series. Finally I just added LTBD as per the suggestion. I use the lifelike eye normalmaps but that isn't the problem I don't think.
Anybody's help would be appreciated :/
https://drive.google.com/file/d/1D5W9vflgg0XKCKtLbhnneuzhqOpXOUby/view
https://drive.google.com/file/d/1ltCpeVZlO3wYTLWuwyX64cZLu2UlrIIC/view
(Sometimes I have random sections of water that are different than one another. In color, brightness, visibility. Its like squares of it. As if two diff conflicting settings/LOD's/god knows what, are fighting one another to render. Doesn't always happen. Sometimes after long periods of play so game running out of memory? Idk.. Game works fine when it feels like it, lol. This is prob a totally unrelated/separate issue tho)