Oblivion

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L00 Dead47

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Dead47

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Changing interior settings in NAO ENB.

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Changing interior settings in NAO ENB. L00 is going to kill me. Please don't.

I have not been able to reach L00 and ask him for permission to upload the modified files, the only way to contact him is to comment on his single screenshot. If he responds and gives me permission I will upload the modified configuration file, but for now I can only do a step by step instruction. Thank you L00 for your ENB.

This mod does not contain any of the original NAO ENB files!
  • First, you must download and install the original NAO ENB, check out the description on its page.
  • Then, you can use my instructions to fix it at your discretion. This is purely optional, if you are happy with the way the game looks with the original settings, you do not have to use these instructions!

NAO ENB looks great in exteriors, but once you get into interiors, there are a lot of visual bugs: bright hair and other objects, blurry textures especially with parallax, problems with fog, traces of graphical effects, all this is not the problem of a particular ENB, not the perfection of ENB for Oblivion as a whole.

This fix is a compromise, to fix the problems you need to degrade enb, not much (disable some screen effects) and ONLY in interiors, no other settings have been affected in any way.

So, this is just the instructions and as you can see it's short, so you don't have to worry about not having a file that you would download and replace the files. This will be useful for those who have already edited the ENB, I hope everyone has disabled EnableFPSLimit.

  • The main part, is simply the parameters of the night applied on the interior:
    In the enbeffect.fx file, find and edit only one line BrightnessInterior from 1.0 to 0.2
    In enbseries.ini find and edit LightingIntensityInterior from 0.15 to 0.9 and AmbientLightingCurveInterior from 2.2 to 1.4

  • Everything is fixed now, but the game started displaying screen effects incorrectly in some interiors due to our brightness changes.The settings below disable these screen effects ONLY in interiors. AO created haze at close range and thus reduced detail and made textures blurry, especially at parallax. Ray tracing without AO made the light sources too bright, so it had to be turned off, I repeat, ONLY in interiors, as a bonus it will improve performance:
    In enbseries.ini it's AOAmountInterior to 0, ILAmountInterior to 0 and AOIntensityInterior to 0

  • Another bonus, you can fix the night sky a bit, this setting will fix the weird circular glow the moons have:
    Also in enbseries.ini it's CloudsEdgeClamp from 0.0 to 1.0
    (It will also affect the sun illumination of the clouds, you can experiment with the value)

  • To the description of the original NAO ENB, I will add that you can disable chromatic aberration, to do so open effect.txt and find the paragraph:
    /// CHROMATIC ABERRATION
    #define enable_color_shift
         true change to false

  • If you are annoyed by the brightly colored seams between textures, I recommend the Let There Be Darkness mod.
    Just delete all the files in the meshes folder before installing.
    OR
    You can try to reduce seam visibility by enabling EnableEdgeAA in enbseries.ini, write the value "true".

Only if you use Let There Be Darkness, I advise you to set also the AmbientLightingIntensityInterior parameter to 1.0 (With the brightness of ambient light to 0 in LTBD, the setting in ENB will affect only point lights like candles, so you raise the brightness of the candle without raising the brightness of the environment).

If you are using the optional ORL settings from the NAO - Natural and Atmospheric Oblivion mod, the Coloring shader settings are not compatible with the newer version, ORC. You will have crashes in small worlds, interiors, as well as Oblivion Planes interiors. I've uploaded the fix as an optional file, just putting plugs with null values in these places, so Coloring will be disabled in them.