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DwemerPuzzleBox

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DwemerPuzzleBox

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21 comments

  1. Freyr95
    Freyr95
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    I can't say for sure if it's this mod that caused it but when I visited Olav's Tap and Tack in Bruma Alval Uvani attacked my companions unprovoked. He knocked out a few of them until eventually being slain lol. I hope this doesn't mess up the dark brotherhood questline, I'm only on the knife in the dark quest and haven't even killed rufio yet
  2. Nargo44
    Nargo44
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    FFightAggrBase V = -55.0000 / mod =  -54.0000
  3. 438642
    438642
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    This is hilarious, considering how many people play the game as dunmer who gets huge penalty on disposition part, but without knowing any of it.
  4. DEEJMASTER333
    DEEJMASTER333
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    Just pissed off that guy that hates fish in Weye and he attacked me lol. Good mod.
    1. DwemerPuzzleBox
      DwemerPuzzleBox
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      And some people say Oblivion doesn't have choices and consequences.
      Maybe that's a bit too harsh of an reaction. I checked, and apparently laughing at the fisherman's face results in a -60 point disposition penalty, more than enough to turn him hostile for most characters, with this mod on and nothing to hold him back. Thanks for bringing this up.

      I'm now wondering if I should do a more extensive mod on all this disposition stuff. Maybe combine this mod with the Disposition mod I made, and iron out some kinks and flesh things out.
  5. mezhico
    mezhico
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    Arena yellow team champ become hostile on sight and I can only knock her out for a couple seconds. Nice mod though.
    1. DwemerPuzzleBox
      DwemerPuzzleBox
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      Sorry about that. I'll have to see if there's a way to make her more chill. Has your character joined the Arena, the blue team?
    2. mezhico
      mezhico
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      Yep, installed this mod after I got brawler rank.
    3. DwemerPuzzleBox
      DwemerPuzzleBox
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      New version uploaded. I made it so the Yellow Team Champion won't start to hate you when you join in the Arena. I did a quick test, but let me know if there's any problems. Sorry again, and thank you for letting me know.
    4. mezhico
      mezhico
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      Problem solved, thx for a quick fix!
  6. Freyr95
    Freyr95
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    This would probably pair well with the taunt mod Your Mother Was A Hamster
    1. DwemerPuzzleBox
      DwemerPuzzleBox
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      Hey that's a great mod. Raising NPC aggression is a great solution, there should be less risk involved. Also works better, since the default Speechcraft minigame lacks an option to actually provoke, besides telling bad jokes.
  7. TheCat22
    TheCat22
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    Ah yes, the perfect murder tool for people without illusion spells. 
  8. deleted2027229
    deleted2027229
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    What value would fFightAggBase need to be so thast disp needed to be 0 before they fight? NPC fight me with 7 disp which I think is too high.
    1. DwemerPuzzleBox
      DwemerPuzzleBox
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      Is that a NPC with 10 aggression stat?

      If that's the case, that 7 can be lowered to a 6. Disposition of 5 would be the vanilla setting, which will make it impossible to turn NPCs with 5 aggression stat hostile.

      One other solution is to lower the aggression stat of the aggression stat of the NPC.

      Update
      Sorry, looks like I was a bit off here. I did some testing and reduced the disposition values to the lowest possible. Values can be found in the changelog.
    2. deleted2027229
      deleted2027229
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      Is this mechanic even possible in vanilla because I never have an NPC turn hostile when I get their disp to 0
    3. DwemerPuzzleBox
      DwemerPuzzleBox
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      It is possible in vanilla with NPCs that have an aggression stat over 5, but those NPCs are less common, and it's uncommon to have their disposition to drop so low without deliberately doing so. I never knew before I read about it on UESP. It's an interesting mechanic, so I wanted to make it possible with all NPCs.
    4. deleted2027229
      deleted2027229
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      What did you change, the value is -52.0000 as it was before?
    5. DwemerPuzzleBox
      DwemerPuzzleBox
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      I accidentally uploaded the old file, it's now corrected and the value is -54.00, which means the disposition values that make NPCs hostile are only one point higher than vanilla.
    6. deleted2027229
      deleted2027229
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      So just by reducing vanilla value from -55.00 to -54.00 that makes every NPC hostile if their disp is 0? 
    7. DwemerPuzzleBox
      DwemerPuzzleBox
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      • 48 kudos
      That makes NPCs with aggression score of 5 hostile if their disposition hits 0. There are NPCs with higher aggression. NPC with 10 aggression turns hostile when disposition is reduced to 5.