File information

Last updated

Original upload

Created by

DwemerPuzzleBox

Uploaded by

DwemerPuzzleBox

Virus scan

Safe to use

Tags for this mod

About this mod

Makes it possible to use speechcraft to turn NPCs hostile.

Permissions and credits
Changelogs
An NPC will become hostile if their aggression stat is high enough, and their disposition towards the target is low enough. By default, many NPCs do not have high enough aggression to attack even a hated target. This mod changes that, so that all NPCs can be provoked to start a fight by lowering their disposition, with speechcraft or other means.

NPC with aggression stat of 5 will become hostile when their disposition reaches zero.
NPCs with 10 aggression turn hostile when their disposition hits 5, and NPCs with 20 aggression start fighting at 15 disposition.

This mod works by simply changing one game setting, to slightly lower the negative disposition requirement to start a fight, and is most likely compatible with any mod.