Makes it possible to use speechcraft to turn NPCs hostile.
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Changelogs
Version 1.2
Update to prevent the Yellow Team Champion becoming hostile in the Arena Bloodworks after joining the Arena faction
Disposition reduction towards Arena members removed from Arena Yellow Team faction
Version 1.1
Slight decrease to the amount of disposition needed to turn NPC hostile
NPCs with an aggression stat of 5 will turn hostile when their disposition towards the player/target is 0
NPCs with 10 aggression will turn hostile with disposition at 5
NPCs with 15 aggression will turn hostile with disposition at 10
NPCs with 20 aggression will turn hostile with disposition at 15
An NPC will become hostile if their aggression stat is high enough, and their disposition towards the target is low enough. By default, many NPCs do not have high enough aggression to attack even a hated target. This mod changes that, so that all NPCs can be provoked to start a fight by lowering their disposition, with speechcraft or other means.
NPC with aggression stat of 5 will become hostile when their disposition reaches zero. NPCs with 10 aggression turn hostile when their disposition hits 5, and NPCs with 20 aggression start fighting at 15 disposition.
This mod works by simply changing one game setting, to slightly lower the negative disposition requirement to start a fight, and is most likely compatible with any mod.