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DEEJMASTER 333

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DEEJMASTER333

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39 comments

  1. ObsidianGaming70
    ObsidianGaming70
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    where do i place this ESP file? Theres so many mods that goes into so many other folders so please help to indicate which folder or file this ESP goes into. I've tried to make other mods work but seems like most of them don't work due to different mod ini,DLL,txt, needing to go into different folders and its kinda annoying.
  2. elstan2
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    Waiting for something like this to get a Remastered port. Honestly, walk speed could be a bit quicker, but normal run for a 30 speed, 5 athletics, brand new character feels about 50% too fast. Like, it's where it should be at maximum ability right out the gate.
  3. Nargo44
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    Is it possible to have the player walk faster but without the rapid footsteps?

    Also, you have edited -
    fMoveCharWalkMin - 90.0000

    Despite this being the same as vanilla. Might be worth uploading a new version which doesn't include this redundant record edit.
    1. DEEJMASTER333
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      This mod contains an intentional ITM to ensure speed values don't get screwed up by other mods. Do not clean the plugin.

      But no, it is not possible to separate foot step sounds from walking.
  4. Nargo44
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    Does this affect NPCs too?
    1. DEEJMASTER333
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      Yes, movement speed in Oblivion is tied to the player's speed. So if you're slowed down by heavy armor, everyone else in the game will move at that speed too.
  5. Shade999
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    Hello,would that fix the problem with that walking and running with uncapper is being too fast?
    1. DEEJMASTER333
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      This just makes the base speed slower, once you get into super high levels of speed and acrobatics it’s still cartoonishly fast, just not as much as vanilla.
    2. Shade999
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      Hi, thanks for your reply, do you have any suggestions on how low i should set the values in your esp to prevent this?
    3. DEEJMASTER333
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      I wouldn’t mess with this, preferably you could try just setting the speed, acrobatics and athletics caps back to vanilla if the uncapper you’re using has an INI. Otherwise, you could modify the game setting that affects how much those things affect your speed to a very low or 0 value, but I don’t remember if I edited that setting in this mod.
    4. Shade999
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      Hello again,thanks for a answer.Unfortunately there is no ini with entries for acrobatics or athletics in any of the uncappers, but i found a another mod and changed this following values.
                                                  Vanilla             new Value
      -fMoveCharWalkMin          90.000000      45.000000
      -fMoveCharWalkMax         130.000000    65.000000
      -fMoverunmult                    3.000000        1.500000
      -fJumpHeightMax              164.000000    85.000000
      -fMoveRunAthleticsMult    1.000000        0.500000
      -fJumpHeightMin               64.000000      32.000000

      I thought if i halve the entries it should at least balance the 200 skill with uncapper so that it is not worse than in the vanilla game.Maybe i halve these entries again to make it fit a bit more.Sorry if i'm annoying,but maybe I can hear your opinion?You certainly know more about it than i do.
    5. DEEJMASTER333
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      I would leave the jump values alone and use a gravity mod instead, the athletics decrease is fine, I might include that here when I have time to mod this game again actually. The problem with the rest of the tweaks is that they work fine when you’re high level in acrobatics and speed, but early game you’ll be exceedingly slow. 
    6. Shade999
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      Sorry for replying so late was busy with work and stuff,you were right, fMoveCharWalkMin is just too slow,so i changed it to 55.000000.Isn't the gravity setting  just the one that controls the falling speed?
  6. smellbateen08
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    I can't seem to get this to work alongside Slower Backwards Running for Controller by Opiter09.

    Any suggestions for a fix? I've tried not merging into bashed patch and just keeping both .esp's checked but to no avail. 

    Edit: Just to be clear, this mod still works with the "slower backwards running" mod enabled, however it stops the other mod from function 
    1. DEEJMASTER333
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      Have you checked if they conflict in xEdit?
    2. smellbateen08
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      Not sure how to do that unfortunately, I don't know much about modding.

      I did manage to find a workaround though, I opened the "Slower Backwards Running" mods' .esp in the CS and edited to the following values:
       fMoveCharWalkMax=110
      fMoveRunAthleticsMult=0.5

      This seemed to retain the reduced backwards running speed of the original mod, while also reducing the impact that Athletics and Speed has on the player characters' max speed. Ended up with slower running animations that don't look as jank, and also with backwards movement that is 85-90% of normal movement speed. 
  7. CourierSixOG
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    Does this affect all NPCs or just the player? Also it might be a good piece of info to add to the description.
    1. DEEJMASTER333
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      All actors, player movement speed is always the same as actor movement speed 
    2. CourierSixOG
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      Nice, I was interested as that is what I was looking for but wanted to make sure. Thank you for the reply and the mod.
    3. smellbateen08
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      Does this mean that levelling up speed for the player character will also increase the speed of NPC/creatures?

    4. DEEJMASTER333
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      That is how it works in vanilla yes
    5. smellbateen08
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      thanks for the quick reply, didnt realise that was a vanilla mechanic...

      Seems kinda pointless to role-play as a speedy agile type character now if the enemies just get faster too lol.

      Another example of the level-scaling gameplay loop that is oblivion ig
  8. trinimac13
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    How do you install it? Tried OBMM but it says it's not valid when starting oblivion
    1. DEEJMASTER333
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      Use a modern manager like Wrye Bash or MO2, not OBMM.
  9. kallekukhuve
    kallekukhuve
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    only made worse at high levels of athletics and speed where you can zip around faster than a horse
    Yes you are right about that. I have been running around for a few days to check out mod conflicts and if scripts work, and I set athletics, speed and acrobatics to 255, and my character can actually fly. Insane.
  10. deleted457677
    deleted457677
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    Of all the overhauls and replacers and tweaks and plugins, this single one does by far the most to make Oblivion feel immersive.

    And balanced. Without it, there's just no point in playing an archer or using Target ranged spells at all. Especially good in combination with certain "hardcore" styled combat mods, because otherwise you can get one-shot before you even hear the footsteps...