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Freyr95

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27 comments

  1. etayorius
    etayorius
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    Control ID keycodes 2025:

    Forward 0
    Back 1
    Slide Left 2
    Slide Right 3
    Attack 4
    Activate 5
    Block 6
    Cast 7
    Ready Weapon 8
    Crouch/Sneak 9
    Run 10
    Always Run 11
    Auto Move 12
    Jump 13
    Toggle POV 14
    Menu Mode 15
    Rest 16
    Quick Menu 17
    Quick1 18
    Quick2 19
    Quick3 20
    Quick4 21
    Quick5 22
    Quick6 23
    Quick7 24
    Quick8 25
    QuickSave 26
    QuickLoad 27
    Grab 28
  2. StellarHarbour
    StellarHarbour
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    It also fixed horse speedhack for me, thanks for your work
  3. Sheoji
    Sheoji
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    Found 2 bugs:
    1. Light spell source stays on sprint staring point. (At least with crafted spells. I deleted original from spellbook)

    Steps to reproduce (dark area is advised):
    1. Cast light spell (must last enough to test).
    2. Move around to make sure spell moves with you.
    3. Sprint for a second.
    4. Move to dark area in any way.
    Result: Light spell remains in place of sprint activation.

    2. Can run on air for split second.
    Steps to reproduce:
    1. Jump high enough to notice.
    2. Mash sprint button.

    PS. To disable new sprint animations - delete '\Data\meshes\' folder.
    1. Freyr95
      Freyr95
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      The light I have experienced myself before but I haven't a clue how to fix it.
    2. Sheoji
      Sheoji
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      Found the band-aid for light issue.
      If sprint is used in first-person, the rest of the duration of the light, it will function correctly. Even in 3rd.
      UPD:
      Method is not reliable.
    3. GlockAdoc
      GlockAdoc
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      For me, the Naruto run was because of: Aluku Animation Replacer Collection v2 as well as Combat Stance Reanimation
      Combat Stance Reanimation works okay once you change some of the variation files. I just guessed the lowest-number sprint files
      https://www.nexusmods.com/oblivion/mods/31600
      https://www.nexusmods.com/oblivion/mods/43695
    4. harimau93
      harimau93
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      would love if someone could port over Oblivion Remastered sprinting function and animation to OGOblivion.
  4. TirionHGD0
    TirionHGD0
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    I would be very grateful to have a file with the same 3rd person animation as the first person animation run the naruto run is a bit out of place i just didnt see a seperate action for first or third person so not sure what to do
  5. Sasquatch678
    Sasquatch678
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    How can I find which numbers correspond to which controls?
  6. Skrawdaddy
    Skrawdaddy
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  7. Necrolancia
    Necrolancia
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    So, I'm trying to use this mod as the main damage dealing method in my playthrough. But the problem is the damage sometime trigger and sometime not, and I don't know how this collision damage work (magic damage I guess?). Maybe what I'm fighting against has magic resistance/immunity?
    1. Freyr95
      Freyr95
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      I'm not the original author of this but I'll give my best explanation based on my understanding of how this works.

      The collision damage is a spell(lesser power) but I don't remember off hand what type. It might be a script spell, in which case it should bypass immunity. You can check it in xEdit.

      I wouldn't recommend trying to use this as your main method of dealing damage though. It'd probably be pretty inefficient, and is dependent on having fatigue to even work.
  8. DwarfLord420
    DwarfLord420
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    Does Anyone Know whether not this mod is compatible with Horse Gameplay Overhaul ?
    1. Freyr95
      Freyr95
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      They're probably compatible, because this mod doesn't add any animation files for Horses like that mod does.
    2. DwarfLord420
      DwarfLord420
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      Thank You for the Quick reply.
      I'll give this a shot then.
      I tried Skyrim Sprinting, and it was not what I was looking for.
      This mod shows alot more promise towards being what I'm looking for.
  9. Justweirdout
    Justweirdout
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    For anyone that wants to use this mod!! If you want to rebind the key from Z like any sane person would you will have to rebind the grab key in the in game settings to the key you want!!! Changing the value in the INI does not change the key you are associating the action to, the number in the INI directly correlates to the ACTION a key CAN do not the actual key!! For clarification: 28 is the number associated with the GRAB ACTION not the Z KEY. The sprint button can only be bound to a button that is already doing something. I spent multiple hours coming to this realization and I hope I can save others some time. If you don't want to press Z you will have to change the grab key in the in game controls menu to something like shift or ctrl depending on your preference.

    I know that Freyr95 didn't create the mod, they just reposted it, but man what a terrible way to design a mod. I've seen plenty of mods that just add their own keybinds for stuff like this.
  10. MixesTRQE
    MixesTRQE
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    Great mod, kinda funny they do a Naruto run in 3rd person. Works perfectly on keyboard but I can't seem to get it to work with an Xbox game pad (being supported by Northern UI, which seems to make gamepads work fine with pc Oblivion). Left bumper is grab so should correlate with the Z/key 28 but nothing happens sadly. 
    1. Freyr95
      Freyr95
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      You're going to have to use an external program like xpadder or joy2key to map the keyboard key to the controller button.

      Personally I use Xpadder, and mapped the sprint button to pressing down the left analog stick.