s this mod compatible with Cliffworms' 'Reaction' mod? The reason I ask is because I noticed that the names of some classes have been changed... Will NPCs still be able to properly comment on them?
Working on a revamp of the COCC mods for the remastered version, hopefully won't be too long.
The only issue with giving acrobat hand-to-hand is that the class picture depicts the acrobat with a shield on his hip, which only synergises with blade or blunt really, and giving it hand-to-hand would be giving it a 3rd weapon skill which is what this mod tries to avoid.
Hey, thanks. Amazing classes - and birthsings (in your other mod) - that really well rework what Bethesda did. With your mod it's possible to play the game with one of the 'base' game classes and to not suffer because of it. I'm currently at the beginning of mine rouge-swashbuckler experience. It's fun, it's great, Oblivion (played for the first time in 15 years) can really be amazing (while slightly modded - baaaased on Through The Valleys guide).
Revolutionary, but fair. I like to receive something by giving something in return. Oh, sorry, I think I confused your birth signs with your classes...
Looks great, only thing I'd really change is removing Light Armor from Assassin and giving them Illusion instead. All otherwise much more interesting choices here.
ah Bethesda you were charming at first but now this stuff is really annoying (especially the fact that instead of fixing what was broken they just axed the classes all together for Skyrim yeah great way to handle rp in an rpg )
Big. Damn. Mood. For Skyrim, Class limitations weren't added, alot of skills were gone, alot of magic spells were gone, AND the worse part: NO SPELL CRAFTING. They wanted to appeal to casual gamers and make the game faster.
24 comments
ps remove alteration from acrobat and give em hand to hand cmon u kno u want to
The only issue with giving acrobat hand-to-hand is that the class picture depicts the acrobat with a shield on his hip, which only synergises with blade or blunt really, and giving it hand-to-hand would be giving it a 3rd weapon skill which is what this mod tries to avoid.
I'm currently at the beginning of mine rouge-swashbuckler experience. It's fun, it's great, Oblivion (played for the first time in 15 years) can really be amazing (while slightly modded - baaaased on Through The Valleys guide).
Oh, sorry, I think I confused your birth signs with your classes...