Can I ask how you got the hair files to work in Oblivion? I've been tweaking around in the construction kit for a bit and I get errors everytime I load the .nif or .dds onto a character. This has been a wonderful learning experience trying to mod this game. Something new everyday!
Maybe even a specific guide you followed. I've tried NomKitty's and a few other guides from nexus and beyond to port hairs from skyrim, but have had little luck with getting it to work. I'm getting stuck on texturing in blender and have had to give up from frustration. Any info would really help. Once again: love your detailed works.
Hi, thanks for the comment. You need to use blender 249b and modern blender with nif plugin. Import Sky and any Obl hair to modern blender. Match origin point, remove unnecessary Sky hair properties. Adjust mesh as needed and join the mesh to Obl hair so they share mats. Remove the old mesh. Specify texture address in mat properties. Apply all transform and export nif. Import to 249b and reexport again. Update tangent space with nifscope
Just wanted to let you know I adore this armour - honestly my favourite armour model on the whole nexus. Had some odd fps problems, then downloaded the patch and now I'm getting a smooth and consistent framerate again!
I'm a 3D modeler with 20 years experience, any good tutorials out there for properly adding custom meshes (models) for the game (clothes) using NifSkope?
Many good tutorials are here. You can use NifScope to swap and import obj but best way is to use your 3D design program of choice with a nif plugin then import/export with this.
I have been searching for a good looking leather armor to replace the Thieves Guild members' armor, the vanilla leather armor looks to restrictive and stiff for a thief, and this one is perfect, it looks flexible and light.
My game runs smooth as butter while wearing this armor... until I walk near a light source while in an interior. Standing near a candle and letting its light reflect off the armor tanks my frame rate. I don't know what to do about this lol. Your armor is too powerful.
I can run through the Imperial City market district with Better Cities turned on, while wearing this armor, and my frame rate will be almost 60 FPS. If I enter a shop with 1 other NPC around and stand near a candle, my framerate drops to below 20. The exact opposite of what I expected to happen.
I've tested it, seems like graphic mod incompatibility. Runs good on vanilla and ORC but with certain settings of ENB or OR there are problems ( Dark version ). Unfortunately I lack enough knowledge on how materials work in Oblivion engine to pinpoint what exactly causes it. Maybe someone experienced can advice.
I noticed you mentioned earlier in this thread that the materials have max glossiness, and it can cause issues with Oblivion Reloaded and ENB. I do not use ENB, but I do use Oblivion Reloaded, which I'm not going to uninstall. Could it be possible for me to import your armor models into Blender and turn the glossiness down in the materials?
It's a separate parameter within the game nif file itself. You can open with nifscope, go to Ninode>Nitrishape\Nitristrips>MaterialProperty>Glossiness and change it to 1 or 0. Without maxing it out leather wont look good enough.
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Had some odd fps problems, then downloaded the patch and now I'm getting a smooth and consistent framerate again!
Thanks a bunch 2234455, you do great work!
Still, solid work. 10/10!
Can I ask what pose/camera mods you used in your screenshots?
Edit: Male version added by ChampionKnifeFighter https://www.nexusmods.com/oblivion/mods/53211
I can run through the Imperial City market district with Better Cities turned on, while wearing this armor, and my frame rate will be almost 60 FPS. If I enter a shop with 1 other NPC around and stand near a candle, my framerate drops to below 20. The exact opposite of what I expected to happen.