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DavaScript

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DavaScript

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77 comments

  1. GalenKnight56
    GalenKnight56
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    I have another oddity to report with this mod. After rescuing Farwil and Bremman Senyan from the Cheydinhal Oblivion Gate, Farwil disappears from my follower menu but Bremman Senyan still remains in my follower menu. I don't know how to remove him from the menu. He doesn't follow me at all anymore.
  2. Tempo247
    Tempo247
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    Incredibly confused. I have put the fonts in Oblivion/Data/Fonts/Extra, the mod still says I don't have them installed and shuts itself off. I have tried dropping them in several different places and it gives me the same thing every time. 

    I'm stupid and didn't have MenuQue. Would advise putting it into the actual "requirements" section of the Nexus page and not just in the description.
  3. ARavenOfManyHats
    ARavenOfManyHats
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    Couple oddities I've noticed.

    Once or twice, I've had the bodyguards in Umbacano manor pop up as followers.
    I've also randomly had a sheep outside Skingrad pop up as a follower--and it indeed was following me. lol

    Otherwise, works great!
    1. DavaScript
      DavaScript
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      I'll have to add a flag for those bodyguards. As for the sheep, that behavior is written in the base game, not my mod. I recently found out about that, too. Apparently, if you have an apple in your inventory, the sheep will start following you.
    2. ARavenOfManyHats
      ARavenOfManyHats
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      omg wait that's awesome
  4. Starkilla55
    Starkilla55
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    So some mod added temporary followers that get disabled after the quest ends, and theyre still in my damn follower list. How can I go about removing these Cheydinhal Soldiers? Either from that list, or from the mortal plane? I would like to cathartically beat them, but I'll settle for removing them from the list.
    1. DavaScript
      DavaScript
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      Did you try to remove the mod that adds the temporary followers?
    2. christianware
      christianware
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      yup please look into finding a way to disable some followers. i have this issue now too
    3. DavaScript
      DavaScript
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      Is it during the quest, Defense of Bruma?
    4. Starkilla55
      Starkilla55
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      it's a large pack of quests, removing it would remove all of my progress.
  5. Reenumbra
    Reenumbra
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    I am convinced I installed it right, i triple checked even, but it still tells me that no fonts were detected. Am I stupid? i put the fonts folder in the data folder, please clarify thx
    1. Cl3v3rP0tat0
      Cl3v3rP0tat0
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       If not using NorthernUI, be sure to install my universal fonts located in the files tab and install it into your data directory as well.

      So, you installed the Fonts?
  6. Sasquatch678
    Sasquatch678
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    Small annoyance with better cities, in the market district there is an invisible follower just named "Sneak" that automatically appears in the hud of this mod as after you walk around for a bit.

    It's not Better Cities, it's the mod Vampire Hunting - Order of the Virtuous Blood. Any way to blacklist certain npcs?
  7. Nyxalt
    Nyxalt
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    I have no idea why but as a heads up.

    Follower Status + Extended UI = Crash on startup.
    1. DavaScript
      DavaScript
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      It's working fine on my end.
  8. xTIWOx
    xTIWOx
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    so uh.. why are the universal fonts crashing my game?
    - for a bit more context: i get a menuque dummy file in my overwrite folder
    1. DavaScript
      DavaScript
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      I can't decipher the cause of your crash without more info. Does it crash on startup? If so, it may be due to the game not detecting fonts that are setup in the Oblivion.ini. Also, the MenuQue dummy file is unrelated to this mod.
    2. xTIWOx
      xTIWOx
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      yeah well i dont know whats causing this - its definitely a problem on my end
      im using darnified ui so i need the universal fonts. i try to troubleshoot this and maybe i find a solution
  9. deleted34438890
    deleted34438890
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    Even with NorthernUI installed this says in game the mod requires your universal fonts, despite the downloads page indicating they are not required if using NorthernUI. Which is it..? lol
    1. DavaScript
      DavaScript
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      This mod detects if the full installation of NorthernUI is installed. My guess is that you're using NorthernUIAway, which retains the vanilla UI, and in turn, will require the universal fonts.
    2. deleted34438890
      deleted34438890
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      Even with your universal fonts installed they were not detected. Was using the latest xOBSE
    3. DavaScript
      DavaScript
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      If they're still not being detected, that means you installed it wrong.
  10. SauronStark
    SauronStark
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    Does it works with DarkUid Darn? I've installed the Universal Fonts and a message saying that one or more univeral fonts aren't installed and the mod will be turned off
    1. DavaScript
      DavaScript
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      Yea it does. If the message pops up, you either did not install it to your data folder or your fonts/extra folder has too many fonts (MenuQue only allows a maximum of 25 fonts in that folder).