Oblivion
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DEEJMASTER 333

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DEEJMASTER333

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27 comments

  1. Dellmizzle
    Dellmizzle
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    So the Moo patch and the faction relation patches should be fine to use together? I don't have to go into tes4edit for all that extra stuff?
    1. DEEJMASTER333
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      Yes they're fine to use together
  2. turkmistro
    turkmistro
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    got a "the content of <data> does not look valid." I'm new to modding, was following the Through the Valleys guide, and i don't know if that's considered a bug or not
    1. DEEJMASTER333
      DEEJMASTER333
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      You have to set it manually. I can’t provide MO2 support as it’s simply too buggy to use with Oblivion. 
    2. drblaettchen
      drblaettchen
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      In the BAIN window, open the "Unique Wolf Animations Restored" list by pressing the arrow. It should now show you "00 Core" and "01 Patches". Rightclick on "00 Core" and choose "set as <data> directory".

      If you're following Through the Valleys and not adding other mods, you won't need to worry about the files in "01 Patches".
      If you do use one of the mods that has a patch, you can drag and drop it from "01 Patches" to "00 Core" before setting it as the data directory.

      MO2 is completely fine to use with Oblivion.
  3. Nibenon76
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    Excellent, thank you!

    Could you please provide a detailed instruction how to correctly make a merged plugin of the DogIdles and WolfIdles records in TES4Edit? I'm sure people not experienced in modding would appreciate it greatly.
    1. Nibenon76
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      Well, I used zEdit and it seems that it correctly merged Wolf Animations Restored - Faction Relations Patch.esp and Wolf Animations Restored - More Summons Patch.esp into one plugin, DogIdles and WolfIdles included. The only thing I had to add manually is Actors.Anims Bash Tag from Wolf Animations Restored - Faction Relations Patch.esp.

      I have another question: Wolf Animations Restored - MOO Patch.esp has Actors.Anims, Deactivate and NoMerge Bash Tags. Maskar's Oblivion Overhaul.esp is its Master file, so it should be loaded after Maskar's plugin, which in its turn should be loaded after the Bashed Patch. So if the patch is deactivated and loaded after the Bashed Patch how is it supposed to work?
    2. DEEJMASTER333
      DEEJMASTER333
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      I don't use MOO but you can ask Dispensation about making it Bashed Patch importable. There is a way to load it before the Bashed Patch, you have to check a specific setting.

      Here's a link to his Discord server: https://discord.gg/XmhMyYrYGt
    3. Nibenon76
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      If anyone else is wondering how to do it here is Dispensation's reply:
      "Just untick the remove empty leveled lists box in the leveled lists patcher
      In order to load MOO before the bashed patch".
    4. starlessmao81ac
      starlessmao81ac
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      Or remove the "Deactivate" tag, so that you can just activate in your normal load order (so, after MOO which goes after Bashed Patch)
  4. ijustwantthepatchplease
    ijustwantthepatchplease
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    I'm finding wolves sometimes lie down in the middle of fights, but still damage you if you get close. Have I installed something incorrectly?
    1. DEEJMASTER333
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      That shouldn’t happen 
    2. ijustwantthepatchplease
      ijustwantthepatchplease
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      I think I've fixed it by making a bashed patch. Thanks :)
  5. VR61
    VR61
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    https://www.nexusmods.com/oblivion/mods/52776 Please, can you make a patch for this wolf model?
    1. DEEJMASTER333
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      Why wouldn’t it work already?
    2. VR61
      VR61
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      If the new animations are not related to the wolf model, then my question is off. I'm sorry.
    3. DEEJMASTER333
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      They work with any wolf model.
    4. VR61
      VR61
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      O'kay, but the new wolf model comes with its own plugin. And your plugin pulls the model from the BSA game. That is the question. I'll try to play with the load order.
  6. Masterlix1982
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    Nicely done, agree the original was off putting given it was script-driven. Will add to my guide for sure

    Kudos & endorsements.
    1. DEEJMASTER333
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      Thanks for using, enjoy.
  7. a9z99a
    a9z99a
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    Nice
    What mod do you use to make the wolves look like that?
    1. DEEJMASTER333
      DEEJMASTER333
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      KatKat wolf replacer, you can find the link in the creature section of Bevilex’s guide.
    2. Nibenon76
      Nibenon76
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      It's from Russian site Tesall Modding Community, here is a link to the mod's page. The site is naturally in Russian and you have to register and log in there, otherwise it won't let you download the mod.
  8. maczopikczo
    maczopikczo
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    Nice. I'll use it.
  9. wiileey
    wiileey
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    very cool!
  10. MercerMeka
    MercerMeka
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    Thanks for the mod.