got a "the content of <data> does not look valid." I'm new to modding, was following the Through the Valleys guide, and i don't know if that's considered a bug or not
In the BAIN window, open the "Unique Wolf Animations Restored" list by pressing the arrow. It should now show you "00 Core" and "01 Patches". Rightclick on "00 Core" and choose "set as <data> directory".
If you're following Through the Valleys and not adding other mods, you won't need to worry about the files in "01 Patches". If you do use one of the mods that has a patch, you can drag and drop it from "01 Patches" to "00 Core" before setting it as the data directory.
Could you please provide a detailed instruction how to correctly make a merged plugin of the DogIdles and WolfIdles records in TES4Edit? I'm sure people not experienced in modding would appreciate it greatly.
Well, I used zEdit and it seems that it correctly merged Wolf Animations Restored - Faction Relations Patch.esp and Wolf Animations Restored - More Summons Patch.esp into one plugin, DogIdles and WolfIdles included. The only thing I had to add manually is Actors.Anims Bash Tag from Wolf Animations Restored - Faction Relations Patch.esp.
I have another question: Wolf Animations Restored - MOO Patch.esp has Actors.Anims, Deactivate and NoMerge Bash Tags. Maskar's Oblivion Overhaul.esp is its Master file, so it should be loaded after Maskar's plugin, which in its turn should be loaded after the Bashed Patch. So if the patch is deactivated and loaded after the Bashed Patch how is it supposed to work?
I don't use MOO but you can ask Dispensation about making it Bashed Patch importable. There is a way to load it before the Bashed Patch, you have to check a specific setting.
O'kay, but the new wolf model comes with its own plugin. And your plugin pulls the model from the BSA game. That is the question. I'll try to play with the load order.
It's from Russian site Tesall Modding Community, here is a link to the mod's page. The site is naturally in Russian and you have to register and log in there, otherwise it won't let you download the mod.
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If you're following Through the Valleys and not adding other mods, you won't need to worry about the files in "01 Patches".
If you do use one of the mods that has a patch, you can drag and drop it from "01 Patches" to "00 Core" before setting it as the data directory.
MO2 is completely fine to use with Oblivion.
Could you please provide a detailed instruction how to correctly make a merged plugin of the DogIdles and WolfIdles records in TES4Edit? I'm sure people not experienced in modding would appreciate it greatly.
I have another question: Wolf Animations Restored - MOO Patch.esp has Actors.Anims, Deactivate and NoMerge Bash Tags. Maskar's Oblivion Overhaul.esp is its Master file, so it should be loaded after Maskar's plugin, which in its turn should be loaded after the Bashed Patch. So if the patch is deactivated and loaded after the Bashed Patch how is it supposed to work?
Here's a link to his Discord server: https://discord.gg/XmhMyYrYGt
Kudos & endorsements.
What mod do you use to make the wolves look like that?