Oblivion

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  1. Arthmoor
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    It has been brought to our attention (indirectly) that people are attempting to use this mod with Nehrim installs.

    DO NOT DO THIS.

    The UOP will not work in a Nehrim install, whether you're using the old version that uses the standard Oblivion folders or the new Steam version of Nehrim. Nehrim has deleted everything from the files that would be relevant to the UOP and all you're going to do is crash your game.
  2. Arthmoor
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    So I'm sure it's come as a bit of a surprise to everyone, but yes, the UOP has been getting a few updates here and there. Since Sigurd is wanting to make this a semi-regular thing again we've decided to add bug tracking functionality to the AFK Track site to include Oblivion. So in the future, any new bugs to be reported should be filed there so we can keep track of them properly.
  3. 18skeltor
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    This is a really great resource for a game that's bugged to hell! I was frustrated by just how often I'd run into bugs that would halt my quest progress, and reading the UESP for advice on how to fix them lead me here.

    Noob question, but how can I be sure that:
    1. Load order is correct
    2. The patches were loaded

    I'm using OBSE to launch and it would crash the game until my load order was correct (Wyre Bash I think indicates with an orange square by the patch if they are in the wrong spot), and when I finally got everything in its right place and loaded a save I only got a couple of indicators of items that loaded. The two messages that did pop up were the Shivering Isles Unofficial patch and some random bug-fix. 
  4. artinminecrafter
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    I remember that this mod fixed the mythic dawn armor first person bug were your arms were invisible. But when i reinstall the mod it doesn't seem to work and my arms are still invisible in the armor.
    1. TheRomans
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      You have another mod that edits or ITMs (Identical to master) the mesh.  You Need to figure out what mod and either remove or use the TES4EDIT utility to remove the edit.
    2. artinminecrafter
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      The only mod i'm using is the UOP
    3. TheRomans
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      Would be a problem with installing the UOP then.  This fix would require both the fixed mesh and the .esp to fix, so maybe you do not install the resources (Meshes, Textures, Sound, Trees) from the mod download?
      the fix was was in version 1.0 of the UOP.  The documentation says
      The player's arms are no longer invisible in first-person view when wearing Mythic Dawn armor also set them to use their already made inventory icons (These items are also not available to the player without mods).

      So how are you wearing the mythic dawn armor without another mod installed?  It is not supposed to be playable without a mod
    4. Arthmoor
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      A clarification on that. There are no changes in the .esp that affect the "Playable" flag.

      If it is actually true that you cannot obtain this armor without mods (and without going to the QA testing cells), the policy of the UOP today would have been to pass on doing anything with this since the player would not be able to ever find and use it.
    5. artinminecrafter
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      I used console command
      I just used "Player.addspell 00022b37"
    6. TheRomans
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      your still need a mod to make that armor playable.

      the UOP only fixed bug data files for the armor.  it does not check the armor as playable.
    7. Arthmoor
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      Yes, and given that it isn't playable in vanilla we really shouldn't have done that, but that was Kivan's decision back in the day.
  5. Jphyper
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    I just downloaded the newest version (3.5.8) and now my game is COMPLETELY broken. Any file I load, and my character is stuck in a gray void. Fast-traveling does not reset this, nor does starting a new game. When I load a file, it gives me the typical "some objects are no longer available" message that appears after uninstalling a mod, but this update is the only change I've made to my mods since the last time I played. Reverting to a previous version of this mod doesn't work, either.
    1. TheRomans
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      Clearly some sort of installation error, and somehow have deleted assets or maybe a folder.  Hard to diagnose those remotely, but describe you installation process anyway.
      and post you load order, inside spoiler tags.
    2. Jphyper
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      I used Vortex, which hasn't given me trouble before. It automatically listed it to load last. I tried telling it to load it first, but that didn't do anything. I think I'll just try backing up my save files and reinstalling the game.
    3. TheRomans
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      Vortex has problems with a lot of Oblivion mods.

      Wrye Bash/BAIN is the only mod manager supported for automatic installation for the UOP.  Vortex and others will not work work.  For
      other mod managers you will have to manually prepare a folder of the mod from the archive and then install the folder with you mod manger.
    4. Jphyper
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      I have never heard of that manager.
    5. TheRomans
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      To use Vortex or other mod manager not supported for automatic installation:
      download the mod;
      decompress to a folder;
      delete or move from the folder any optional parts or documentation you do not was to use inside the installed mod;
      make a mod from the folder.
  6. kdimi11
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    So, since it's still being updated in 2024, and I started a new playthrough and a freshly modded Oblivion, I thought "maybe share here about the best practices in 2024", as it may be as useful to some, as the UOP updates are. (I hope the authors are fine with that).

    If you still haven't gotten all the official DLCs in 2024, first get/upgrade to the game's GOTY Deluxe Edition (not the GOTY version, as I happened to have before and thought it would have them all - it doesn't). Available on Steam and GOG (I got it 80% cheapier here for just 4 septims). If you have another Steam version like me, you can still install GOG's GOTY Deluxe version and just copy all the DLCs into your old Steam installation folder.

    Remember then, to grab all the Unofficial DLC Patches too.

    Absolute minimum must-haves (and still working great in 2024) for a stable setup, besides UOP, are also Oblivion Display Tweaks, MoreHeap and suggested, but not required, dxvk (only the d3d9.dll from the latest release). I no longer suggest Oblivion Stutter Remover, as it definetely causes more issues with modern Windows versions than solving. For a good setup with MoreHeap settings, refer to my detailed post in the specific mod. Then also grab EngineBugFixes and Blue's Engine Fixes. And of course don't forget the 4GB Exe Patcher! Do not install other no longer relevant or possibly damaging or conflicting mods, like NVAC - I looked thoroughly into almost everything I could find. Many are outdated, or not needed.

    I truly hope, this helps everyone getting new or again into modding, and safes you some headaches and research, or solves some questions. I did a lot of research and testing, this is just the conclusion of it all.
    1. vboogshnaw
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      this is immensely helpful, ty!
    2. AsgardBr
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      This is gold
    3. Freyr95
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      Display Tweaks completely broke my game with absurd levels of FPS, particularly in the map menu I was averaging around 400(!) FPS.

      Also, there's nothing wrong with using NVAC, and everyone should be using it as it's compatible with Oblivion out of the box.

    4. Arthmoor
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      NVAC ( or anything like it ) would be something I'd strongly advise against. Anti-crash tools in general are seriously bad practice in programming terms. They force a program to remain running despite being in a state which is obviously not working correctly. Memory corruption is extremely likely and given the nature of the game, that's VERY likely to end up in your saves at some point. Pretty much every reputable dev house has stopped using hackish workarounds like this because it results in unreliable data states even in a controlled dev environment.

      Regarding Oblivion Display Tweaks, I ran into serious issues trying to use that as well. It caused runaway frame rates which made the game unplayable due to the resulting physics issues.

      dxvk is something I can vouch for though. That being set up properly rescued my game from a terrible state of crashing excessively. Once I had it set up well I was able to make the Cyrodiil loop around the roads on foot from Anvil to Leyawiin without crashing. Something I hadn't been able to get anywhere near doing in years.
    5. Tinien
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      @Arthmoor
      What do you think about ENBoost and ORC? ENBoost has a reduce memory usage feature that takes about 200MB RAM from Oblivion.exe for its process enbhost.exe which in conjunction with 4GB Patch greatly decreases memory leakage on Windows 7. I noticed that playing in window mode with Task Manager in the background. On my build weighing 11GB the game in the open space initially consumes about 600MB (800MB without ENBoost) and gradually raises that amount to 900-1000MB in an hour of active gameplay. Without ENBoost memory usage can reach 1.3-1.4GB in an hour and that supposedly may lead to CTDs (I think). But honestly this didn't decrease CTDs happening so maybe ENBoost isn't that effective, idk.

      ORC is considered very effective in improving stability with its own memory heap allocation feature. But I tried using ORC 1.8.0 and 1.9.1 and can't say it made my game somewhat more stable. Maybe I was using wrong settings, idk. So at the moment I'm using OSR (Heap Replace off) since only OSR has FPS control that works even in window mode and limits fps to 60 in various menus (otherwise fps rises to 150-200). Also I use MoreHeap (640MB), ENBoost, EngineBugFixes, Blue's Engine Fixes. And of course 4GB Patch. UOP 3.5.7, USIP 1.6.0, UOMP 25.
    6. Arthmoor
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      The only thing I use ENBoost for is proxy loading the dxvk files. I'm not entirely sure why that had to be done, but it works, so I go with it.

      I'm not familiar with the ORC acronym but from your description it sounds like yet another memory heap tool. Those have historically not been very effective because Oblivion's issue isn't memory allocation calls. It's rendering issues. Kind of makes me wonder if people should go back to the beginning and figure out what actually works well on modern hardware.

      One thing I am certain of though is that if you're doing this on Windows 7, that ship sailed years ago when Microsoft killed it. I'd say it's time to update your OS. There's no good reason to risk security issues in general for the sake of an 18 year old game.
    7. TheRomans
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      Oblivion (GOG install) works great on windows 10.  With a powerful computer, I need to limit my FPS to to the monitor rate (240 fps) to keep it from running to over 800.  I do not use any high resolution graphics mods, however, because my old eyes do not have high resolution.
    8. Tinien
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      Ah sorry, I thought you know what ORC is. It's Oblivion Reloaded Combined, a custom version of OR, stripped of some "excessive" features: nexusmods.com/oblivion/mods/51927 . In the modern modding community It's considered as one of must have tools among others. As for me I don't know if it's so effective in terms of stability or is it just a tribute to fashion like MO. Anyway, thank you for explaining this matter that it's not memory calls but rendering issues.

      Upd. How do you think could it be that these rendering issues are somehow related to working in a 64-bit environment, in WOW64 subsystem? Thing is that back in 2009-12 I played pure Oblivion with SI and KotN on Windows XP SP3 and never met a single CTD. Yes, one can say it was precisely because of playing vanilla Oblivion without mods. However I also played without all so-called tools, that even weren't existed back then. It's OBSE-plugins such as EngineBugFixes, OSR etc or utilities such as ENBoost or separate dlls such as MoreHeap, in general these are tools. So I thought that the absence of game mods, on the one hand, and all these stability and performance tools, on the other, in a certain sense balances one another and ultimately should lead to the same result in terms of stability as modern builds with many mods and all these tools. I hope I managed to get my point across.
    9. chambcra
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      @Tinien
      If you only use OSR to cap fps at 60 is there a reason you can't use the Nvidia control panel to limit fps? That's what I do and AMD also has that function that I've also used. You say you don't think ENBoost is effective but you use it anyway? I saw what you said "usage can reach 1.3-1.4GB" and that caught my eye because that's about what I'm seeing. I've never had crashing problems until I started playing Skyrim Alive which is huge and now I get CTD ~1/hour so I'm looking at these different things. Memory may not be the problem but there's always a spike in memory usage right before it crashes. I use Open Hardware Monitor (not HWMonitor) which presents a nice graph to see after a CTD. I've heard OR (not ORC) helps with crashing in Morroblivion but you have to live with HDR which looks terrible to me so I haven't tried it yet.
    10. Tinien
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      Yes, there's a reason that I can't use Nvidia Control Panel to limit fps because I have AMD Radeon 8690M onboard Dell Latitude E6440. But there're two more reasons to that: neither NCP nor CCC can't control fps in window mode (can only in fullscreen mode), besides I don't have CCC installed and can't install it for unknown reasons. Maybe it's because of the old graphics driver dated Jan 24, 2015, and modern Catalyst versions named Adrenalin aren't compatible with it. I also tried to update this driver but after updating the discrete graphics card didn't work, I also don't know why. Maybe for the same yet unknown reason I can't use dxvk in Oblivion, the game just doesn't launch and instead shows such messages: "failed to initialize renderer no d3d device description found", or
      "this application has requested the runtime to terminate it in an unusual way". And this is especially unpleasant, since according to Arthmoor's words about rendering issues, it turns out that dxvk solves the problems of most of game crashes.

      Yes I still use ENBoost for it's secondary function ReduceSystemMemoryUsage which in conjunction with 4GB Patch greatly decreases memory leakage on Windows 7 (don't know about other Windows versions), although it's more of a psychological effect to see that Oblivion.exe consumes much lesser RAM with above settings than without them. And that's why I play in windowed mode so that I can see the narrow Task Manager bar with Oblivion.exe in it under the game window and above the system taskbar. Although I must admit it hardly helps preventing these memory spikes you mentioned and I've seen as well, and they always precede the next CTD. Luckily I also have a PC and hope that dxvk will work on it even though this PC works under long expired Windows XP. But I've already shared my thoughts on 32-bit OS above.
    11. chambcra
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      I see then that is a good reason. I can sympathize with graphic driver problems. I've been using Nvidia for a long time and have problems in both windows and Oblivion with my triple screen surround setup. I recently tried an Amd 6700 xt on a different computer and the driver problems were a little worse with no support and no old driver versions available.
      I'm assuming your crashing is mainly because of being fairly heavy modded (11GB)? What you are saying about reducing the memory leakage is what interests me so maybe I will try ENBoost. I would rather be running win7 myself but to have halfway modern hardware (circa 2015) for my triple screens (5984x1080) I've been getting by with win10 but it's a pain. I have an XP computer with a gtx960 that is working good at 1600x900 in a heavily modded open city in Skyrim Alive so your XP PC I think should work good. It seems like a memory leak problem to me because of the way the crashes happen after a certain amount of time running and then you can reload and go through the same sequence without a crash. As I understand it Oblivion is in a steady state of loading and unloading as needed so maybe in a heavy mod environment the unloading doesn't keep up. The Morroblivion crowd highly recommend Purge Cell Buffers and I go along with that. I think Purge Cell Buffers - Loading is helping me in Skyrim Alive. I have tried Display Tweaks and NVAC  and neither of those have helped me. I always have Engine Bug Fixes for several years now and will keep it but it hasn't stopped the crashing. I recently added CPU Affinity and Blue's Engine Fixes and haven't had a crash for 6 hours now. We'll see. If I don't crash for 20 hours maybe I'll start thinking something is working. I have ENBoost and More Heap to try next. I tried dxvk a while back and the side screens flashed like strobe lights so I gave up real quick on that. Good luck and thanks for the information.
  7. jguadal1
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    is this supposed to take a while? I dragged all of the files into my data folder and it says 10 hours for everything
    1. TheRomans
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      Thar may indicate a corrupted download?

      And no, it only takes a a couple minutes if going right.
    2. Arthmoor
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      If it's not a corrupted download, then an estimated time that long that doesn't quickly drop (Windows is weird) then it could also indicate failing hardware.
  8. Lenoiria
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    Is UOP compatible with OCO?
    1. Dispensation
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      Yes, but you'll need a Wrye Bash bashed patch.
    2. terminussystem
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      Say that three times fast
  9. crowlotus
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    Okay so it says Unofficial Oblivion Patch includes fixes for custom races starting a new game. However, whenever I create a custom race, Valen just asks "What the h*** are you?" What am I doing wrong?
    1. Arthmoor
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      That is the solution. UOP adds 3 lines needed to handle custom races. The game doesn't come with this at all so you'd instead hear nothing from him at all.
  10. RobinWoods
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    Edgar Vautrine (00015E9D) is wearing clothes and armor I sell him. I know one of the features of the patch is to prevent merchants from wearing what you sell them.

    I uploaded a picture in the image section that waits for approval, maybe you guys can have a look. 
  11. samiesta
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    Is the compatibility patch usable for Qarls Texture Pack III Redimized (QTP3 R)?
  12. Den987
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    "You last downloaded a file from this mod on 13 Jun 2015"

    This mod is still getting updates. Fascinating