3345 comments

  1. Arthmoor
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    It has been brought to our attention (indirectly) that people are attempting to use this mod with Nehrim installs.

    DO NOT DO THIS.

    The UOP will not work in a Nehrim install, whether you're using the old version that uses the standard Oblivion folders or the new Steam version of Nehrim. Nehrim has deleted everything from the files that would be relevant to the UOP and all you're going to do is crash your game.
  2. Arthmoor
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    So I'm sure it's come as a bit of a surprise to everyone, but yes, the UOP has been getting a few updates here and there. Since Sigurd is wanting to make this a semi-regular thing again we've decided to add bug tracking functionality to the AFK Track site to include Oblivion. So in the future, any new bugs to be reported should be filed there so we can keep track of them properly.
  3. Arthmoor
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    1. Borland30
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      I guess this post needs to be pinned...
  4. noaharkrider
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    What is a Nehrim install? And are Nehrim installs other mods? The note warning people to not mix the Unofficial Oblivion Patch with nehrim installs won't do much good if you don't know what is and isn't Nehrim stuff.

    ALSO...

    I've found the Unofficial Oblivion Patch to conflict with MANY mods and it crashes and ruins my game install every time. this mod is more trouble than any other mod. Feel like I have to warn people this mod is garbage. 
    1. Omnidraakh
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      Nehrim is a standalone game created, unoficially, based on Oblivion.
      So if you don't even know it, you're not concerned by the message.
  5. noaharkrider
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    Unofficial Oblivion Patch DOES NOT COEXIST WITH OTHER MODS!

    I'm finding the UOP crashes and ruins the game when you use other mods with it. This has caused hell trying to fix the game for a week straight. Therefore I don't want to use this patch mod anymore.

    But I do have a question... is it possible to get a separate small patch as a standalone mod for the housing bugs? Some of the house bugs were addressed with the UOP. Therefore it would be helpful if there was a substitute mod for ONLY those house bugs separate from this.

    Does anyone have anything on this or know a way around it? Thanks. 
  6. deleted251647527
    deleted251647527
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    1. ZablaAttila
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      It is conceivable that a "mirror-checking" method is used in the process.
      In parallel, retroactively. In fact, the Remaster is a good opportunity to take a closer look at the changes made so far.
      It's a win for those (also) staying with OG Oblivion.
  7. SteamNexus
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    How do I close the UOP menu once it is open?
    I could not find that in the instructions under the usual search keyword suspects  ie close  menu
    UOP menu It is just stuck open on my screen, esc key does not work either
    thanks
    1. TheRomans
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      The second line in the menu is:

      Exit and Return to Oblvion
    2. SteamNexus
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      TheRomans
      >The second line in the menu is:
      >Exit and Return to Oblvion

      UNBELIEVABLE 
      looking all over kingdom come for a keyboard combo....
  8. Verisco
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    Still got some pretty nasty bugs while using this. For example getting stuck outside Fort Grief while Kurdan and Aleron just chat with each other, unable to move and having to reload an earlier save. Also had the portal to exit the Painted World not appear after returning the magic brush, requiring another reload. 

    I'm using the most recent version and installed via MO2 before starting a new game. Only 2 other mods are the unofficial patches for the DLC. Not sure if I did something wrong or...I have the "Unofficial Patch" items in my inventory. 
  9. uregven
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    Can I port this to the remaster?
    1. Arthmoor
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      No. You need to wait for us to get this done properly.
    2. uregven
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      You should update the Conversion permission section then.
    3. ElderScrollsFan001
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      dose remaster even need UOP? I would think they'd fix all the old issues
    4. Arthmoor
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      They did not fix everything. They fixed a lot, but there's still plenty of the old bugs to be found that they missed.
    5. mlmlars
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      also, new bugs got intruduced in OR
    6. Arthmoor
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      I'm sure they did. One step at a time though. We need to take care of reconciling the ones we know about :P
    7. AlexintheVerse
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      Oblivion Remastered has dropped, and the gates to nostalgia have reopened!!! Bring forth the BugSmashers!
    8. zerogravity060
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      one notable bug that was fixed in this patch and is back in the Remaster is f*#@ing Avita Vesnia stuck following me, if she at least attacked anything it wouldnt be a problem
    9. Xanthus2024
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      Let the modders fix it. Classic Bethesda. 
    10. ElderScrollsFan001
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      It figures LOL
  10. DullahansHowl
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    Been having an issue after installing this, and idk why because this mod has always worked for me before.
    Installed mid-save, just made it to Cloud Ruler Temple, and there's this booming sound every one to two seconds. It's endless. It goes away when I turn down the Effects volume, but it's still going. Even tried a new save with no luck. In the prison cell, it's just constant random booming. 
    Edit: Fixed it. In case anyone else has this issue, bashed patch.
  11. ItsTreeboi
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    WHERE TF DO I PUT IT?? D:
    1. olha2
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      As high es possible, below the .esm files. 
  12. Bejdza5533
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    How do i install it
    do i just copy into game directory
  13. TheCBM
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    Does this patch any of the funnier glitches? Like, say, npcs spinning all over the place or doing very stupid things? I want the game to be more polished but still feel like Oblivion.
    1. Arthmoor
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      Things like that are either unknown engine bugs (it's not a thing I've heard of this game doing) or bugs caused by other mods. So no, it's not something we address.