A new closed elven helmet, updated to be a non-replacer, stechhelms/Frogmouths are introduced to the world of Nirn.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do what you want, I feel modding as a whole should be more open source, like how Linux repos do things. Credit is not needed, but is appreciated.
File credits
Bethesda, for some of the assets used (textures, coif, plume), and for Oblivion.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.06
Fixed missing inventory icon (I always forget something).
Version 1.05
Boring mesh flags are fixed (doubt they'd cause any issues, but I am a perfectionist). This is likely the final update for this helmet.
Version 1.04
Major changes, improved textures, actually fixed normals, new normal maps, the like. No longer replaces the vanilla helmet.
Version 1.03
Adjustments to inventory icon (it's more yellow like the rest of the set's icons), and removed unused nodes on GND model. Improved normals.
New collision (box like Skyrim), adjustments to rendering flags, minor stuff.
Now added to loot lists proper and co-exists with the vanilla elven helmet, it appears at level 17-19, 2 levels higher than the open-face helmets. There are no early-game boosts for this helmet, so you will have to level up the old fashioned way until they start to appear.