Oblivion

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SpiderAkira

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SpiderAkira

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About this mod

Modular framework that allows NPCs and creatures to follow the player and have their settings tweaked while in the party.

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A lightweight framework that allows NPCs and Creatures to follow the player and have their settings tweaked while following. The framework can be modular and modified on the fly in-game. It is not balanced, it was designed to be customizable and convenient.
A year of sporadic work has finally yielded my standalone follower framework for Oblivion.
I promised after my demo mod to give you this to use on any NPC that will allow you to.


Requirement:
-OBSE

Compatability:
This mod should work with other companion mods. However it can be buggy if you mix commands.


To Install:
Use a mod manager or extract everything to Data folder.

Spells:

Are automatically added after you escape your cell or start somewhere else.

Adding to party:
Must be a living friendly NPC with a disposition of 70 to follow. For creatures they need to be non-aggressive or tamed by a another spell effect like calm or command creature. You can have a total of 3 NPC Followers + 1 Creature Follower.

Adding a member to your party will:
  • Receive a blessing ability (Party buff)
  • Be summonable
  • Ignore friendly hits
  • Add them to follower faction

Dismiss & Remove:
The removal of a party member will reset all stats back to their default values. Essential status and equipment will remain.
Cleared when no longer following or dead. A Notification will show.

Sharing Items:
You will be able to access follower inventories.

Summoning and Reviving:
While in the following state, followers can be summoned to you. 
You have a 2 minute window to revive your fallen followers.

Options Spell:
Can switch on/off the main processing for behavior like sneaking and sandboxing AI.



Most of the features from the demo are also here!
-Toggle essential status
-Use torch or light spell
-Can heal you
-Gold storage
-Give player food and drinks
-Remove helm/headwear
-Polymath Class for repairing, charging, training and possibly selling sometimes
-Horse use
-Tea!


There is AI Generated voices for the follower lines but that will remain as an optional addon in the future when that's ready.

Brewed Tea's:
Spoiler:  
Show

Lady's Mantle Tea:
Restore health 1 for 20s
Feather 15 for 45s
restore fatigue 2 for 10s

Primrose Tea:
Fortify attribute: Luck 5 for 45s
Fortify Attribute: Personality 5 for 45s
restore fatigue 2 for 10s

Green Tea:
Fortify Will power 5 for 45s
restore magicka 2 for 10s
restore fatigue 2 for 10s


Sandbox AI Behavior:

From 8am to 10am they will wander around
From 10am to 1pm they will eat
From 1pm to 6pm they read books
From 6pm to 8pm non argonians eat
From 8pm to 10pm they wander around
From 11pm to 12am they eat
From 12am to 8am they will sleep


Tech Details:
Only 7 scripts total. 6 spell scripts which fire and end on use. 1 Quest script to process and manage everything.

With the main processing active:
While following with the main process active your followers will automatically sneak while the player is and will remove any light source the NPC has active.

Main process off:
NPCs will not have these auto behaviors work. Sandboxing behavior will not be updated. You will have to remove dead followers manually from the options menu.

Notes:

  • The current experimental features is the looting and follower gear repair. Horse use is in development.
  • Cannot summon when on horse back & adding a follower will make current followers dismount.
  • Sandbox behavior will force dismount.
  • NPCs will not follow to interior cells while on horse.
  • NPCs will not loot while on mount.

Known issues:

-Generic respawning NPCs like guards will reset gear when going to new areas. So don't trade any gear with them.

-Only one version of the creature will follow you but sometimes the race of the creature will be non hostile to you. This is only for that one creature race.

-Adding a creature while under another spell effect will cause them to stop following at the end of the spells duration. Use the options spell to force them to follow again.

-Story and Essential NPCs can cause some gamebreaking and mod breaking issues. If you do have them following you remove them from your party and they should resume quest behavior.

-Archers fire no arrows when accessing inventory. To fix give them a dagger and when they switch weapons they will use arrows again.

-"If you plan to create more than one companion or use your companion mod along side others keep in mind you can't have more then 3 companions following you at once. This is something that cannot be changed, it is built into Oblivion’s engine. If you need to go on those escort quests like taking Martin to Cloud Ruler Temple, you may want to tell your companions to wait at certain locations and come pick them back up later." -The vanilla game settings allow for a maximum of 6 following NPCs on the player at a time.

-Reset your follower and add them again if they are not doing anything, going in trespassing override mode or being a menace in general.


Inspired by these mods:
CM Partners Mod Basic
Companion Share and Recruit
Companion Neeshka & Vilja

Credits:
Sam Lakes Coffee Resource

Sources used to make this mod.
https://cs.uesp.net/wiki/Simple_Companion_Tutorial -Great resource to begin with
https://cs.uesp.net/wiki/NPCs,_Horses,_and_you -Great reference point.