Hello and thank you for this amazing mod! I noticed that your mod adds a german dialog topic "Wie geht es Euch?" in the "HELLO" section. Could this be removed in the next iteration?
Athough im holding down a key, i just get sent into a loop of clicking done over and over, when i just click exit the mod doesnt work correctly. anything im doing wrong?
Thanks for the mod and the update. This mod is awesome.
I think I've found 2 bugs: When removing the mods I still get the old conversation topics. Odd. I use an alternate start mod which pauses the main quest, I wonder if it is possible to block the conversation topic about the Oblivion crisis until you've finished the Kvatch quest?
This is likely due to the mod adding topics to the player. Currently, I am not aware of any commands that can remove topics from the player. This would have to be done in the CS. I'll be sure to add a warning about this, and thanks! :)
Alright yea I thought it was something like that. What about the topic on the Oblivion Crisis, can there be a condition check to see if the player has progressed to MQ03 (Kvatch quest). If not not then topic shouldn't appear. For those of us who don't play the main quest.
Have two thoughts and one possible fix (but never built a mod so take my fix with a sea's worth of salt)
Possible Fix: add an item to the player that can add or remove the data to the player so if one wants to uninstall, trigger the item to remove data added to the player, then save, reload, quit, and finally un-install?
Thought 1: This could be hard to pull off but is there any chance to have the player start a generic convo automatically if necessary criteria are met?
like wearing a mod-specific ring while idle?
second idea: one round of the mini-game uses 4-5 clicks and can render multiple disposition points choosing the dialog option and skipping NPC dialog takes 2 clicks.
so could chatting with the NPC give 1 disposition point per question, if this seems to easy exploit then only once\ 5 times\ a day? ...or better yet once; once every 5 times?
so it's still less efficient than the mini-game, but more immersive?
14 comments
I must, to endorse it.
I think I've found 2 bugs:
When removing the mods I still get the old conversation topics. Odd.
I use an alternate start mod which pauses the main quest, I wonder if it is possible to block the conversation topic about the Oblivion crisis until you've finished the Kvatch quest?
What about the topic on the Oblivion Crisis, can there be a condition check to see if the player has progressed to MQ03 (Kvatch quest). If not not then topic shouldn't appear. For those of us who don't play the main quest.
Have two thoughts and one possible fix (but never built a mod so take my fix with a sea's worth of salt)
Possible Fix: add an item to the player that can add or remove the data to the player so if one wants to uninstall,
trigger the item to remove data added to the player, then save, reload, quit, and finally un-install?
Thought 1:
This could be hard to pull off but is there any chance to have the player start a generic convo automatically if necessary criteria are met?
like wearing a mod-specific ring while idle?
second idea: one round of the mini-game uses 4-5 clicks and can render multiple disposition points
choosing the dialog option and skipping NPC dialog takes 2 clicks.
so could chatting with the NPC give 1 disposition point per question, if this seems to easy exploit then only once\ 5 times\ a day?
...or better yet once; once every 5 times?
so it's still less efficient than the mini-game, but more immersive?