Loving this mod, though I ran into a self-inflicted issue that I'm hoping the mod author can assist with. Is there a list of the itemids of the unique gloves somewhere? I had been wearing the Dareloth's Hand-Warmers, then had to disable some mods (including this one) to troubleshoot some missing armor meshes and didn't realize in doing so I lost my favorite gloves. Reloading an old save I was able to get into the console and click on them (after re-enabling mod, of course) and got this id from them '228388ac' but when trying to use that with player.additem I get the error "Invalid inventory object for parameter ObjectID'. If that is the correct objectid and should work, can you remind me what NPC these are associated with? I'd be happy to res and kill them again to try to get them back in case that would work. Let me know if you have any ideas for me! I've completed the Knights of the Nine since my last save with the gloves intact and I really don't want to go back and do that all over again. TIA!
This is nice, but I'd also distribute the gloves to npcs in Bruma and the surrounding countryside (basically, the Jerral Mountains region). Nords and Argonians can go without, but anyone else (especially Argonians) would most likely need gloves.
How does this work with the Merged plugin you have in your Comprehensive Modding Guide, that eliminates the need for the original Gloves.esp and instead uses your combined merged esp file? Right now this mod shows a missing master file and doesn't recognize the merged plugin as a master. A note or version of this mod for installation for your merged esp file option would help. Thanks!
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Right now this mod shows a missing master file and doesn't recognize the merged plugin as a master. A note or version of this mod for installation for your merged esp file option would help. Thanks!