Version 1.2 released: fixes a bug if Sinderion dies before you collect your first Nirnroot (very rare chance). The Nirnroot was still a quest object and the quest didn't end. Pre-version1.2: If this happens to you, 1) enter console mode and type without the quotes "SetQuestObject 4E940 0", then 2) SetStage MS39 210.
Been getting soft locked in the quest where I have 20 samples of Nirnroot to give to Sinderion, but he will say that I don't have them even though I have like hundreds of them in my inventory. Anyway to bypass this?
Sorry, but that's how the whole quest gets started. Feel free to publish a patch if you want to do that. I designed this for my personal use and decided to share it. I often change other mods for my personal preferences, but keep the patches to myself. I was never happy with the way the quest counted how many you had picked, and not what you actually had in inventory. I just built on that until I was happy with the result. Thanks for giving it a try.
Sorry, I haven't done any work with bash tags. Don't know they are or how to do them. This was a personal mod I decided to publish and it works fine for me.
Oh, glad to hear that at least it's compatible with Sinderion's Serendipity, thanks! I've checked out "Louder Nirnroots Hear them further away" mod in TES4Edit and it turns out that it edits just these two IDs: AMBNirnRootLP and AMBNirnRootSmallLP (its "Has No Value" version at least). Does this mod touch them in any way? If not, then it should be compatible.
EDIT: I've just checked it out in TES4Edit: this mod doesn't touch them. It means that the mods should be compatible and I'm going to try this mod then, thanks again!
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Pre-version1.2: If this happens to you, 1) enter console mode and type without the quotes
"SetQuestObject 4E940 0", then 2) SetStage MS39 210.
Add a new topic or something instead.
Thx for publishing that mod.
EDIT: Thanks for the recommendation. Both are indeed compatible.
I've checked out "Louder Nirnroots Hear them further away" mod in TES4Edit and it turns out that it edits just these two IDs: AMBNirnRootLP and AMBNirnRootSmallLP (its "Has No Value" version at least). Does this mod touch them in any way? If not, then it should be compatible.
EDIT: I've just checked it out in TES4Edit: this mod doesn't touch them. It means that the mods should be compatible and I'm going to try this mod then, thanks again!