Unfortunately for me, it seems that one specific flavor of NorthernUI isn't compatible. You specifically mention support for NorthernUI along with several skins. However, it seems that "NorthernUIAway", so vanilla UI with gamepad support only, is not directly supported. In my case specifically, the xml for NorthernUI support is crashing the game upon loading a save.
Would it be possible for you to provide yet another option to also support NortherUIAway?
Hi. Unfortunately it doesn't work for me. I see the action button, but when I click it, nothing happens. I tried replacing the "hud_info_menu" file with the original, did the same with all the files from "main" interface folder. I thought it was because of incompatibility, but no. I am using "dark transparent ui" and "darnified". So, any suggestions? I would be grateful.
I just realized who you are. Such legendary weather/reshade mods from you, thank you for your work! On another note, I've updated this mod to include alchemy apparatuses to use on the spot.
The script is setup to read from the INI first, and if the INI doesn't exist, it'll set the equip key to 45. So, all you have to do is go into the script "dsTakeEquipInterfaceDetect". Delete lines 27-32 and just replace it with: "set dsTakeEquipQ.iEquipKey to x". X meaning any scancode specified here.
Yes, keys are no longer disabled to serve the purpose of this mod. It caused too many problems. So, the key that you assign to equip items should be a key that isn't used.
Yea, the CS Wiki recently started to deteriorate, I'll have to update the ini file. Use the list on the GECK wiki, it uses the same codes. As for using two keys, I only designed the mod to detect one key press.
Very neat! In Skyrim there is a similar mod that let's you purchase items on display in shops, be it swords, armor, food or drink - do you think something like that is doable in Oblivion as well, and if so, is it something you would be open to considering? Not sure if it would need to be its own "Steal or Buy" mod, or if it fits well enough with this one?
Can you add functionality for welkynd and varla stones? It would be cool for firefights in alyeid ruins where i can recharge magic from stones lying around on the fly
Is there a way to make the prompt that appears match the font style of the context info in the bottom right? The fancier font, the thick black outline. I changed the font to "1" in the xml, which successfully made it a fancier font, but I'm not an xml wizard and so can't make the outline a thing. Also, when changed to "1," it's a bit too large.
You would want to change the font to 2, as that's the shadowed version of 1. After you do that, you should remove the 'TE_Text_Shadow" tile under 'TE_Text', as that is used to create a shadow for other fonts that don't have an outline.
As for making the font smaller through XML, that's not possible.
Hmmm, DB Sanctuary Living Quarters, Boar Meat will give me ctd if i eat from plate. If i take it and eat from inventory it dosen't ctd. I have conscribe and message logger, but i don't know if there's anything useful, that said i also have quite a bit of mods, so might be something else.
Are you using the newest version of xOBSE? If you read the sticky post above, there is a bug with the newest version of xOBSE that will cause a CTD or visual glitch when equipping items that belong to another NPC or faction.
79 comments
Unfortunately for me, it seems that one specific flavor of NorthernUI isn't compatible. You specifically mention support for NorthernUI along with several skins. However, it seems that "NorthernUIAway", so vanilla UI with gamepad support only, is not directly supported. In my case specifically, the xml for NorthernUI support is crashing the game upon loading a save.
Would it be possible for you to provide yet another option to also support NortherUIAway?
So, all you have to do is go into the script "dsTakeEquipInterfaceDetect". Delete lines 27-32 and just replace it with: "set dsTakeEquipQ.iEquipKey to x". X meaning any scancode specified here.
"Fixed an issue when pressing 'R' where sometimes it will perform its default key binded action when equipping an item."
This doesn't seem to apply in latest version, I push R to equip item and will do so, but also cast spell after.
I'm wondering, can it be made to work via default activate key + shift?
As for making the font smaller through XML, that's not possible.