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FiveSixKilo

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Fivesixkilo

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12 comments

  1. DragonSlayer667
    DragonSlayer667
    • supporter
    • 29 kudos
    Too bad about the lack of support for other UI's, which is keeping me from trying this, but considering how new the mod is, i think that part is eventually coming, hopefully DarnUI first since that's what me and most of the old farts use. ;)
    1. Fivesixkilo
      Fivesixkilo
      • member
      • 2 kudos
      Yep, Darnified is the first one I'm working on compatibility with!
    2. MrKit
      MrKit
      • premium
      • 9 kudos
      I concur. I don't care what a mod does. If I can't use Darnified with it, I won't try it. That's a shame, because otherwise I'm most willing to try ANY new Guild.
  2. Kolagon
    Kolagon
    • member
    • 18 kudos
    ....Damn, this makes me wish all the other quests in Oblivion gave you more dialog choices where you can use your skills.
  3. Ortorin
    Ortorin
    • supporter
    • 23 kudos
    I really hope you didn't change the path names for the menus... That would be something else I would have to make a patch to work with the AutoHaggle mod.
    1. Fivesixkilo
      Fivesixkilo
      • member
      • 2 kudos
      Path names for the menus should be the same. However, there are several new tiles added to the XML and many existing trait values are changed.
    2. Ortorin
      Ortorin
      • supporter
      • 23 kudos
      So, there is no wrapper on the scroll bars? I'm using this exact path to make AutoHaggle work:
      negotiate_background\negotiate_scroll\horizontal_scroll_marker\_value_scrolled_to
    3. Fivesixkilo
      Fivesixkilo
      • member
      • 2 kudos
      I don't think there should be any issues there (at least obvious ones). Nothing in this touches the negotiate menu (unless I really beansed something up).
  4. PinataKnight
    PinataKnight
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    • 58 kudos
    The mod is amazing. A proper line break in dialogue that allows for much longer player lines is a godsend. The line break in journal updates is great as well.

    The guild questline serves as a great showcase of what this allows the user to do. However, I'd strongly urge you to keep the questline and the new system separate, either as two different mods or at least two different ESP files; that way, mod creators could make use of this updated system without forcing users to download the questline as well.
    1. Fivesixkilo
      Fivesixkilo
      • member
      • 2 kudos
      Yeah, the standalone version is coming soon, just wanted to hit a milestone and get something uploaded.
  5. Dispensation
    Dispensation
    • premium
    • 445 kudos
    TES4Edit 4.0.4c (Quick Auto Clean) reports 17 ITMs and 6 UDRs in TheMessengerGuild.esp.

    Also, TES4Edit 4.0.4c reports 1 error in TheMessengerGuild.esp:

    [00:00] Start: Checking for Errors
    [00:00] Checking for Errors in [01] TheMessengerGuild.esp
    [00:00] AnimationIdleTest [IDLE:01018287]
    [00:00] IDLE \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,APPA,ARMO,BOOK,CLOT,INGR,KEYM,LIGH,MISC,SGST,SLGM,WEAP
    [00:00] Done: Checking for Errors, Processed Records: 934, Errors found: 1, Elapsed Time: 00:00
  6. MercerMeka
    MercerMeka
    • premium
    • 71 kudos
    I'm very impressed even though I haven't tried it yet. What a wonderful addition to make conversations more alive.
    Thanks for the mod. Tracking.