Hey notchella, have you heard of ElevenAI? It's probably the best AI text to speech software out there right now. Youtube is being flooded with a lot of very authentic sounding Dagoth Ur (like this one on youtube /watch?v=NS9UunAAUCI ) and Elder Scrolls sh*tposts because of it. You should definitely give it a try. It sounds so unnervingly natural.
Unfortunately you cannot add the marriage status to any other vanilla NPC. I believe there are other mods out there however that may do the same. LegoManIAm94's mod "Oblivion Marriage" will allow you to marry specific quest NPCs.
If you mean simply adding the ring to an NPC's inventory then I think you could, I haven't tried it. The ref for the ring is 00MarriageBand (for the Bruma file).
Another idea: have you see the mod Akaviri Kojoma? It has a very nice island to go on vacation to. You can look on the mod page where he explains how to make a mod integrated without making a patch or anything. Then in your mods vacation box, you have a line of script that says if IsModLoaded _theakavirikojimamod_ send player and partner to that island else player and partner goes to the standard island endif
That way you can have different vacation spots in different mods without having to make any patches or making your mod dependent on anything
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You could add voices to the characters with XVASynth.
Unfortunately you cannot add the marriage status to any other vanilla NPC. I believe there are other mods out there however that may do the same. LegoManIAm94's mod "Oblivion Marriage" will allow you to marry specific quest NPCs.
If you mean simply adding the ring to an NPC's inventory then I think you could, I haven't tried it. The ref for the ring is 00MarriageBand (for the Bruma file).
Hope this helped :)
No I meant, marry any npc like you have made it with this npc. Because I like the way you made it with the dialogue
Another idea: have you see the mod Akaviri Kojoma? It has a very nice island to go on vacation to.
You can look on the mod page where he explains how to make a mod integrated without making a patch or anything.
Then in your mods vacation box, you have a line of script that says
if IsModLoaded _theakavirikojimamod_
send player and partner to that island
else
player and partner goes to the standard island
endif
That way you can have different vacation spots in different mods without having to make any patches or making your mod dependent on anything
https://www.nexusmods.com/oblivion/mods/40832