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Mixxa77

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mixxa77

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11 comments

  1. JChinn94
    JChinn94
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    Another fort to add to the collection, thanks!

    Also, this does conflict with Roads of Cyrodiil, but there won't be any landscape tears if Roads is loaded after this mod. Instead, the houses will be on top of the road 
    1. mixxa77
      mixxa77
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      Thanks for the info!
  2. Jordo24
    Jordo24
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    Can you merge all your "better fort" mods into 1 mod?
    1. mixxa77
      mixxa77
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  3. deleted2027229
    deleted2027229
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    Looked all around the outside for a switch to open the gate, found nothing. Discovered the hidden basement and the false door, found no switch to open it.? Still trying to figure it out.
    1. mixxa77
      mixxa77
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      Bethesda sadly never finished the animation for that particular door, so I still have to figure out a workaround for that. Currently that door will open by itself (together with some other surprises) if/when
      Spoiler:  
      Show
      The nearby Oblivion Gate spawns.
  4. Guinefort1
    Guinefort1
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    Congrats on another release!
    1. mixxa77
      mixxa77
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  5. this is 100 percent a place vampires would hang out and chill
    Looks it came right off of Dracula's castle!
    1. mixxa77
      mixxa77
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      Well, it's very fitting then.
  6. FlexXGopnik
    FlexXGopnik
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    Again, you make oblivion feel much more alive and real, thank you!
    1. mixxa77
      mixxa77
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