Also, this does conflict with Roads of Cyrodiil, but there won't be any landscape tears if Roads is loaded after this mod. Instead, the houses will be on top of the road
Looked all around the outside for a switch to open the gate, found nothing. Discovered the hidden basement and the false door, found no switch to open it.? Still trying to figure it out.
Bethesda sadly never finished the animation for that particular door, so I still have to figure out a workaround for that. Currently that door will open by itself (together with some other surprises) if/when
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Also, this does conflict with Roads of Cyrodiil, but there won't be any landscape tears if Roads is loaded after this mod. Instead, the houses will be on top of the road
Looked all around the outside for a switch to open the gate, found nothing. Discovered the hidden basement and the false door, found no switch to open it.? Still trying to figure it out.
Looks it came right off of Dracula's castle!