Oblivion

File information

Last updated

Original upload

Created by

Smoblikat

Uploaded by

smoblikat

Virus scan

Safe to use

About this mod

This mod is designed for use with Morroblivion and will not work without it

Adds various houses to purchase throughout Morrowind. Quests can be started by speaking to the seller, provided you have the gold. Upgrades can be bought from a local vendor, and each home includes one special upgrade, basically the Oblivion home buying system.

Requirements
Permissions and credits
You may wish to buy a house just to get access to its upgrade, locations and upgrades are listed below, please report any bugs or requests that you have.

UPDATES 0.8.7.6:
Added "Soul Gem Unfiller" chest to bigbuck after purchase
Added a defensive staff to the Urshilaku Camp
Fixed Dren training NPC not working correctly
Other Bugs/Tweaks
Spoiler:  
Show

Lots of stolen items fixed
Bigbuck blacksmith cabin manage button should show up now
Bigbuck herbalist quest now removes the heartwood from you


Features -
1.) All quests have quest targets, quests can be started by asking around the local town (Dren and Moonmoth dont have a "town"), speaking to the NPC in the shack near the Seyda Neen lighthouse (Useful Homes Manager), or speaking to the seller directly. House beds give a well rested bonus, 10% extra XP for 8 game hours.
2. ) Home Management button that allows you to disable the map marker (moonmoth and Molag Mar disabled by default), toggle door lock, refresh upgrades, visit the shared basement, and if you are the arch mage you will have the option to teleport to any of your owned homes (must have been inside house at least once to enable TP)
3.) Ebonheart home is a boat that allows travel, including to and from Cyrodiil. Hourglass in the Captains quarters allows you to start Oblivion main quest, move towards cell door to trigger quest
4.) Solstheim is a fort with its own quest plotline, sub quests, secrets, and it can act as a source of revenue via daily import/export profits (Own your own shipping company!)
5.) Shared basement with storage and the ability to display your artifacts. Currently only the Morrowind weapon artifacts are added. Please see details below.


Currently there are 20 homes implemented:

Shared Basement - Doesnt count as home
Spoiler:  
Show
Can be accessed by using the manage button in any of the Useful Homes. Recommended not to save/load while inside this cell, sometimes the items can get jumpy and go flying. Usually reloading the save fixes this, but the manage button also has a "Reset" feature just in case. Please wait until "Success" message is displayed before entering basement after resetting, items on ground will disappear but containers should be fine. You may need to pick items up from the ground before resetting. Equip artifact then use the button near the door to display it.

Artifacts Supported: Cleaver of St. Felms, Mace of Molag Bal, Scourge, Skull Crusher, Sunder ,Crosier of St. Llothis, Staff of Hasedoki, Staff of Magnus, Volendrung, Auriel's Bow, Bow of Shadows, Eltonbrand/Goldbrand, Chrysamere, Daedric Crescent, Ice Blade of the Monarch, Umbra Sword, Fang of Haynekhtnamet, Keening, Mehrunes' Razor, Spear of Bitter Mercy

Solstheim - Fort Bigbuck
Spoiler:  
Show
This is (hopefully) a fun little questline that will start with you speaking to Carnius Magius at Fort Frostmoth, where you will have the option to buy the fort for a hefty 25,000 gold (Total cost may be as much as 50,000 gold if you choose to skip the sub quests by paying) . From there you will head over to the fort and start the process of moving in and upgrading it (the exterior isnt very exciting currently, I will fix this for sure), for a full quest walkthrough please see below.
Feature - Will contain all of the special features purchased for the other homes, generates daily profit based on many factors (certain quest stage required), has a couple custom textured items, allows docking of Ebonheart home, manage button allows teleportation without the Arch Mage requirement, each hired NPC has a unique service that they offer. Many other little things.

How profit is calculated:
Spoiler:  
Show

Base gold of about 90 - 100 per day (This includes very small skill bonusses, base can go down to about 50)
Bonus for owning the Salty Muffin (Ebonheart home)
Bonus for having the Salty Muffin docked at Fort Bigbuck
Bonus for each kill made with Goldweave per day
Bonuses for skill levels: Alchemy, Illusion, Sneak, Marksman, Blade, Armorer, Speechcraft, Mercantile
Bonus for each of the 3 employees that you can hire
Bonus for number of homes owned (Including those from other mods and cyrodiil)

Most of the bonusses are modified by a random value, so profit will vary dayto day, but my goal was to have it top out around ~1K per day with
maxed upgrades, all bonusses applied, great skills, lots of homes and a healthy bloodlust. The real max range is probobly 800 - 1200 with perfect RNG. On average if you do all the quests and have some homes andskills, expect about 500 - 600ish.


Quest Walkthrough (No "spoilers")
Spoiler:  
Show
1.) Start the quest by speaking to Carnius Magius in Fort Frostmoth, or speak to the Useful Homes Manager NPC
2.) Travel to the fort located on the southeastern part of the island (just
go east from Fort Frostmoth towards the coast corner area)
3.) Meet a new friend named Draxxdem Sklounst and talk to him in his tent
4.) Travel to Stormpfund Barrow to retrieve a required quest item
5.) Wait 3 days after delivering the quest item to Draxxdem
6.) Speak to Draxxdem again in his new home, you will have the option to pay 7,500 gold or go on a quest.

---- At this point your fort will start to generate profit, though youll be missing out on basically all of the bonuses by stopping here, so it wontbe a lot (maybe 100 - 120 per day with lowish stats), a dock worker with a boat will occasionally show up during the morning, talk to them whenever you see them.... ----

7.) Go to the Ald-Ruhn Mages Guild and retrieve a required quest item (If you didnt pay the 7,500 gold)
7b.) Avoid consumption of the above quest item......(or not...)
8.) Deliver the quest item to Draxxdem

---- At this point you will now have full access to all rooms/towers etc. in the fort, all further quests are "optional" but highly recommended as
they will give you profit bonuses and other unique rewards -----

In your quarters you will find a sword named "Goldweave" (Gold textured umbra), this sword will add bonuses to your daily profit based on the
number of kills it has made that day.  - Insert bad joke about making a killing -

Draxxdem will now have the option to start a small questline to hire 3 "employees" to increase profit, each employee has their own quest, and upon successfully hiring them, you will be given their home to use as your own (they will live in the Fort) All employee quests can be completed 4 different ways, and you may hire them in any order (Dynamic quest stages, was pretty proud to figure that one out, just give it a few seconds after you hire an employee to update, you will be teleported and 2 different quests should update) the employees are:

Armorer - You will need to go speak to the armorer in his cabin, He will agree to work for you under one of these conditions: provide 100 repair hammers, be the master of the fighters guild, pay 7,500 gold, or have a combined Armorer and Blade level of at least 100. Provides barter services as well as the option to craft armor for you. Currently only Glass/Ebony are supported, and its only the shield for now. Requires scrap metal and raw glass or raw ebony. 

Fletcher - You will need to speak to the fletcher in his Cabin, he will agree to work for you under one of these conditions: Deliver 50 Iron Arrows 50 Chitin Arrows and 10 common soul gems (any charge level), be the Master Thief of the Thieves Guild, pay 5,000 gold, or have a combined Marksman and Sneak level of at least 100. Provides barter services as well as theoption to enchant arrows for you. Only supports Iron and Chitin arrows for now (stack size of 25). Can enchant arrows with either Fire, Frost, or Shock (3 points, better than nothing but not OP)

Herbalist - You will need to speak to her in her Ice Burrow, she will agree to work for you under one of these conditions: Provide her with a sample of Heartwood*, Be the Arch Mage, pay 5,000 gold, or have a combined Alchemyand Illusion skill of at least 100. *If you accept her quest for the heartwood, a cave containing "Momma Bear" will unlock (shes about as tough as 1.5 bears, dont attempt if youre a really low level), you may go to the cave and attempt to kill Momma Bear and collect the single peice of Heartwood in her inventory. She will begin to respawn (normal timer) after the quest is completed and will continue to have a single Heartwood. You dont actually need to kill the bear though, if you already have a heartwood you can present it to the herbalist without going to the cave. Will have the option to upgrade your alchemy equipment up to a maximum tier of master, items are upgraded 1 tier at a time.

This is currently where the quest ends, I have a lot more ideas (and things to improve) so I will definitely continue it at some
point in a future update.


Fort Bigbuck ALL Secrets/Spoilers
Spoiler:  
Show

At 500 kills Goldweave will have a bloody texture applied and will recievea chance to give bonus XP, at 1000 it will add flames and do fire damage. The sword also gains base damage and loses weight every upgrade.

I might be slightly downplaying how good the profits from Goldweave can be, total daily kills are multiplied by a random number between 2 and 5,even with half decent RNG, you can go clear out a bunch of rats/wolves etc and get a pretty healthy bonus to your daily profit, plus it adds your speechcraft skill to the total directly without dividing it (all other skill bonusses are divided).

Each of the 3 employees will have a one time dialogue option to train two of your skills up by 10 (will count towards overall level). The skills they train are the ones used for their respective quests.

Each employee will spawn a special reward in the General Quarters. In the room on the left (not bedroom) there is a bookshelf with a chest, the Armorer will spawn a spell tome on the top shelf that allows you to cast a multi summon spell(2 Dremora and 1 Dremora Lord). The Fletcher will spawn "L'Arc De Neige" (The Snow Bow) inside the chest, which is a snow textured Aurielsbow that ignores normal resistance and has increased stats. The herbalist will spawn another multi summon tome, it will be next to the chest and a lower level, so it should be easier for players to cast (2 Skeletons and 1 Skeleton Champion).

The dock worker has a 1/1000 chance to have the Unicorn topic (Due to the way the script works, this chance is calculated daily but will not really work if you continuously wait 24 hours, if you want to try and wait this out, start at 6AM and wait in 12 hour increments, give it a second or 2 between waits) As if that wasnt secret enough, theres another sub-secret, once you have the topic and start the quest, a book will be enabled at the top of the Fort lighthouse (Under the bench near the door) that once opened, will enable a quest marker that points to the unicorn, otherwise you have to find it on your own. Spawns next to Hrothmonds Barrow. Once Unicorn is ridden, you will get a spell that allows you to send it back to Fort Bigbuck.

Once you get all of the fort doors unlocked, a very small sack will appear at the top of the Fort lighthouse, just behind the 2 barrels near the door. Collect the skooma inside and it will trigger a tiny quest where you confront Draxxdem about it. Nothing special happens, no rewards, its just a dumb little easter egg. Drinkingthe Skomma before talking to Draxxdem will get you crunk AF cause the quest to fail.

Momma Bears cave will have a 5% chance to spawn "Poppa Bear" after the completion of the Herbalists quest, he will rip you to shreds if you arent prepared (though he does have 2 heartwood) so its best to avoid that cave once the quest is completed unless youre a pretty high level. (He has 700HP and increased damage compared to Mommas 450HP)


Seyda Neen
Spoiler:  
Show
Can be purchased from Teruise Girvayne in her home for 2000 Gold. Upgrades can be bought from Arrilles Tradehouse. Located behind Teruises house.
Feature - Can buy a locksmith training set with a special re-locking easy and hard chest.

Caldera
Spoiler:  
Show
Can be purchased from Cunius Pelelius in the Governers Office for 5,000 Gold. Upgrades can be bought from Irgola the Pawnbroker. Located near the entrance of the Governers Office across from Pawnbroker.
Feature - Can buy a winery set that includes a delivery contract for 10 Grapes and 10 Strawberries per day (chest will respawn once per day) This is a good source of early money, make potions then sell them.

Sadrith Mora/Wolverine Hall
Spoiler:  
Show
Can be purchased from Big Helende inside the Dirty Muriel Cornerclub for 10,000 gold. Upgrades can be bought from Muriel Sette in the Dirty Muriel Cornerclub. Located outside the Cornerclub near the entrance to Wolverine Hall.
Feature - Allows purchase of an Alchemist Lab that contains the "Alchemy Curtain" that acts as a full master level set of equipment.

Moonmoth Legion Fort 
Spoiler:  
Show
Can be purchased from Radd Hard-Heart in the fort interior for 5,000 gold, requires completion of the "Rescue Jocien Ancois" quest. Upgrades can be bought from Peragon inside the fort, he will only barter if he is behind his desk, you may need to push him into place. Located down where the guard beds are in the main fort interior.
Feature - Allows purchase of an In house armorer that has a dialogue option to buy 5 hammers for 80 gold, and can repair your equipment for half the cost and a Spell Tome that adds a spell to teleport to this home.Note, you still need to have the full amount of gold in your inventory to repair the item, upon repair half of the cost will be added back to you.

Ebonheart  - The Salty Muffin
Spoiler:  
Show
  (Above mod NOT compatible with this mod) is available for purchase from J'Zhirr in the East Empire Company Hall for 7,500 gold. Upgrades can be bought from Agning in the Six Fishes. Located in the front harbor, ship can be moved to different locations by activating a chair near the main wheel, currently there are 4:
Ebonheart - Default Location
Khuul
Vos
Solstheim - Requires Fort Bigbuck to be owned and at a certain quest stage
Cyrodiil - Obviously not lore friendly....
Feature - Travel, Allows Purchase of a basin that fully restores attributes and cures all diseases (including vampirism)

Ascadian Isles/Dren Plantation
Spoiler:  
Show
Not sure what to call this location, so I will refer to it as "Dren". House is located across the river from Dren Plantation, can be purchased from Wretched Helen in her building for 12,000 gold. Upgrades can also be purchased from Helen. After traveling, the player map location when inside the ship may be incorrect, fix this by waiting 1 hour in the main part of the ship, then exit through the front door.
Feature - Can purchase a good sized farm plot with local flora (3 days to respawn I think). Can purchase a combat training NPC that can be used to train blade/blunt similar to the Battlehorn Castle DLC (please use the training weapons, the training NPC can die!). Can purchase a small canoe that allows short distance travel to a few locations (boat can be recalled to Dren port), currently:
Dren - Default
Seyda Neen
Vivec
Ebonheart
Molag Mar

Alld-Ruhn
Spoiler:  
Show
Can be purchased from Tuls Valen in the temple for 5,000 gold, upgrades can be bought from Lirielle Stoine in the Rat in the Pot. Located down the stairs from the Temple.
Feature - Can purchase a contract with a local theif who has a dialogue option to buy 2 lockpicks for 10 gold, will offer security training up to level 50, acts as a small time fence for stolen goods (he has 200 gold), will also spawn a chest containing the "EverQuiver 3000" which is an infinite quiver of steel arrows. Give a few seconds after first equip for the script to start.

Balmora
Spoiler:  
Show
Can be purchased from Feldrelo Sadri in the Temple for 7,500 gold. Located down the stairs from the temple, next to the river, across the bridge. Upgrades can be bought from the pawnbroker Dralasa Nithryon.
Feature - Can purchase an altar that will act as an item enchantment recharger, place items inside then cast soul trap on the altar to recharge them to full. The altar is in its own "Realm", pretty cool.

Vivec
Spoiler:  
Show
Can be purchased from Sevyni Saryon in the Vivec Foreign Quarter Lower Waistworrks for 5,000 gold. Upgrades can also be purchased from Sevyni Saryon. House is located near the shore/dock in front of the Foreign Quarter, its a sewer home and the entrance is a sewer grate.
Feature - Can purchase a set of altars that have a 50% price reduction on Spellmaking and Enchanting. Note, you still need to have the full amount of gold in your inventory to create the item, upon creation half of the cost will be added back to you.

Pelagiad
Spoiler:  
Show
Can be purchased from Drelasa Ramothran in the Halfway Tavern for 7500 gold. Upgrades can be bought from Mebestian Ence the trader. House is located out near the entrance of town on the side of the road.
Feature - Can buy a mask that operates like the Grey Cowl, wear it and any bounty acquired will be reset once the mask is taken off.

Tel Fyr
Spoiler:  
Show
Can be purchased from Beyte Fyr in the Onyx hall for 2000 gold. Upgrades can be bought from Beyte, they are sold through a dialogue option labeled "Purchase Upgrades", there are 2 upgrades. Hous elis located across the bridge near the waterfront.
Feature - Can purchase an archery range that gives you XP for hitting the target.

Suran
Spoiler:  
Show
Can be purchased from Elynu Saren in the temple for 7500 gold, upgrades can be bought from Goldyn Belaram the pawnbroker. House is located down the stairs from teh temple and next to the river.
Feature - Can purchase an armory set that includes an infinite use repair hammer.

Ald Velothi
Spoiler:  
Show
Can be purchased from Sedam Omalen in the outpost for 4000 gold, upgrades can be bought from Sedam also. House is located down in the lower docks next to the water.
Feature - Can purchase a spell tome that allows you to summon a familiar to fight with you (similar to frostcraig altars, but in spell form). Please wait a bit after summoning/dismissing before casting the spell again, the scripts take a second.

Molag Mar
Spoiler:  
Show
Can be purchased from Saras Orelu in the Temple for 5000 gold, upgrades can also be bought from Saras. House is located in the waistworks.
Feature - Can purchase a "Fitness Center" that allows you to train one attribute by 2 points once per level. I recommend getting this early to make it the most useful.

Gnisis
Spoiler:  
Show
Can be purchased from Zanmulk Sammalamus in the Temple for 6000 gold, upgrades can be bought from Fenas Madach in the tradehouse. House is located next to tradehouse.
Feature - Can purchase a magical basin that gives you 50% extra magic skill XP when training near it. Give a few seconds for scripts to start, you will see a message when the bonus is applied/removed.

Dagon Fel
Spoiler:  
Show
Can be purchased from Fryfnhild at The End of the World Inn for 10,000 gold, upgrades can also be bought from Fryfnhild. House is located around teh corner from the inn.
Feature - Can purchase a magic stone that allows you to create scrolls from your learned spells. Add either paper or unfolded blue cloth and cast your spell at the stone to convert it into a scroll, for touch/self spells, sneak and then activate the stone.

Tel Branora
Spoiler:  
Show
Tel Branora - Can be purchased from from Therana in the upper tower for 5,000 gold (need levitate spell). Upgrades can be bought from Llorayna Sethan located in Sethan's Tradehouse. House is located near entrance to the main tower area. 
Feature - Can purchase a statue that allows you to train one of your skills up by 3 points once per level.

Gnaar Mok
Spoiler:  
Show
House can be bought from Almse Arenim in his manor for 1500 gold, upgrades can be bought from Hinald in the Druegh-jigger's Rest. House is located outside manor near water.
Feature - Can purchase a set of "Utility" upgrades, maybe not exciting, but useful when you need them. Includes a chest that will remove all enchantments from items inside, cast soul trap to activate. Another chest that will remove the soul from all gems placed inside it (no more grand gems with petty souls!), cast soul trap to activate. Also includes a button that will allow you to reset a skill that is 100 or higher back to 5.

Urshilaku Camp
Spoiler:  
Show
Tent is given as a reward for completing the quest "Kurapli Seeks Justice". Its a small little addition to the lore I hope.
Feature - Contains two robes that act as armor, only uses the cuirass slot, so you can wear greaves/pants if you want (they might poke out the sides). The light armor robe is slightly stronger than glass, the heavy armor robe is slightly stronger than daedric. Also has a defensive staff called Zanzibar.


Known Issues:
None that im aware of

Credit to prostoorc for the weapon flame effects
Credit to Disturbed/flippy/metz for creating the assets for the display stands.