This mod is a dream come true. But when I start it, the tutorial message appears. And when I click *Done* it keeps appearing endlessly. Probably, a script is in a loop. Could you fix it please? so I could enjoy this brilliant mod idea
Thanks for trying it out! Good to know that it can do that. Since it adds topics, it can remain on the player even when the mod is uninstalled. Always be cautious changing mods in the middle of a playthrough though.
Hello, thank you sooo much for this, I can't belive this wasn't in vanilla game, it makes it much more immerse :)
One bug - I play english version and since installation of your mod my male breton character sometimes screams things like "Someone has been attacked" or "(GASP) What is going on." or something like that, and the subtitles are in german. Neither was like that before and I don't use any mod that edits dialogues so I'm guessing it's caused by your mod?
Just something small I noticed reading the description:
"?Also new in v1.25 (now v2.0!), NPC responses are affected by your disposition. So, if you have an infamy of 150 and are talking to an ?Imperial Guard, who doesn't like you (with a low disposition, especially > 20)"
hey. You can get stuck in some options, like bookresponses, in a mini loop of "bookresponse" with no other dialogue options, not even "exit" or "go back", but spamming this with mouse clicks eventually breaks out of it, and goes to : "good bye" happens with other topics too, like CreatureResponses, but good mod here. Have to agree with mercer, more game friendly labels would be nice. like changing "TamrielGateResponses" to "Oblivion Crisis" or "BookResponses" to just "Books" or "Talk about books" etc. Or Replacing "responses" with "Topic" like "Creature Topic" instead of "CreatureResponses". Even spacing would be better, like "Book Responses"
Thanks for your comment!!! See the new version, should fix the "getting stuck in the menu" problem. I recommend QZ Easy Menus, pressing spacebar will always exit out of the menu no matter what. Still, more work for v2.5!
To fully change wording, I’ll need to change each *single* dialogue entry, for every randomized dialogue line, and word it. I may in the future but a colossal task
Oh I thought it was a simple task. Just to be sure what I was referring to: Changing wording of a topic like "AnswerStatus" to "How are you?" or something. Also I've Endorsed this mod. It's very good as it is.
40 comments
This mod is a dream come true. But when I start it, the tutorial message appears. And when I click *Done* it keeps appearing endlessly. Probably, a script is in a loop. Could you fix it please? so I could enjoy this brilliant mod idea
One bug - I play english version and since installation of your mod my male breton character sometimes screams things like "Someone has been attacked" or "(GASP) What is going on." or something like that, and the subtitles are in german. Neither was like that before and I don't use any mod that edits dialogues so I'm guessing it's caused by your mod?
Endorsed anyway
"?Also new in v1.25 (now v2.0!), NPC responses are affected by your disposition. So, if you have an infamy of 150 and are talking to an ?Imperial Guard, who doesn't like you (with a low disposition, especially > 20)"
I think you might've meant to use < here.
> is the symbol for greater than, < is less than
Or Replacing "responses" with "Topic" like "Creature Topic" instead of "CreatureResponses".
Even spacing would be better, like "Book Responses"
a Lot of work went into this, so endorsed.
The menu wording could be improved. I prefer more immersive wording so it doesn't seem so mechanical but more like a conversation with a flow.
Just to be sure what I was referring to: Changing wording of a topic like "AnswerStatus" to "How are you?" or something.
Also I've Endorsed this mod. It's very good as it is.