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thejazzcat117

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thejazzcat117

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45 comments

  1. PsymonPrime
    PsymonPrime
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    When combined with mods that cause NPCs to chatter more while idling, you can hear these jokes told by NPCs to each other.
    Pretty cool
    1. 2020Noob0
      2020Noob0
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      Epic xD

      I wonder if mod added stuff will also come up?
    2. PsymonPrime
      PsymonPrime
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      It does but you have to use mods to make the NPCs chatter more. I have heard them all tell the new jokes to each other out loud.

      Still waiting for that magic mod to make the character talk like an NPC, but yes in the meantime this is great
  2. 2020Noob0
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    There's a little mod called "small talk" that adds a +1 or 2 disposition every time you talk to a NPC for the first time in a day. 
    these two mods need to have a love child 
  3. CourierSixOG
    CourierSixOG
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    Haven;t played this yet, slowly making a Oblivion install after not playing it in years but I have to say this is a really cool mod, love he idea or enriching the gameworld lore accesability.
    1. thejazzcat117
      thejazzcat117
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      Thanks! Let me know how it enhances (hopefully) your playthrough roleplaying and immersion wise, and remember; there are unique dialogue lines in every city ;)
    2. CourierSixOG
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      It's going to be a while before I get my modlist complete but I will do. Im playing TTW right now and I want to learn the CK bc the main quest final battle/boss in Oblivion bothers me how it plays out, so I want to learn the CK to change it if possible, but I will report back, I really really like this idea. Oblivion is one of my favorite gameworlds, but in vanilla it lacks depth, depth that things like this mod contains add! Thank you and the makers of Oblivion for the awesomeness!
    3. thejazzcat117
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      For a great example (especially one that you can go through in the CK!!!) of a mod that alters the final battle between the Player and Mankar Cameron is OOO. Also known as Oscuro’s Oblivion Overhaul, (also also included in FCOM, if something that invasive is your thing), the mod makes several gameplay changes in, quite literally every single category. If it isn’t in your list you might consider it :) thanks for your comment and I hope your enjoy the mod!
    4. CourierSixOG
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      Wow, thank you for this reply, so I have used OOO in every playthrough except my first, do you know what changes it makes to the final battle? In vanilla the final boss is Dagon? I thought. So I have put easily over a 1,000 hrs into Oblivion but... when I found out that Martin takes care of the final boss for you it killed my desire to finish. (I found out by accidental spoiler) I literally never finished bc this? Please tell me OOO lets you fight and finish off the boss yourself?  I posted a question to the OOO page and asked, if you know im interested to hear. In any case you're pretty cool Jazz Cat!
    5. 2020Noob0
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      not sure if this will tickle your fancy, but i have a little cheat mod called kill mankar early.
      all it dose is let you end the main quest by killing him the first time you see him...in a room filled with his thugs, a few seconds before he leaves through a locked door and while you have no weapons.

      I also use "no starting spells" and was playing a non-magic build... 

      It was the boss fight I was looking for 
  4. knighthunter44
    knighthunter44
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    Hi is there a way to uninstall this mod I have updated it with new update now I have lots of repeated option in conversion menu like 6 or 7
    1. thejazzcat117
      thejazzcat117
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      Remove the game file from the Data tab, reinstall with a new save if desired.  Working out those bugs for V3.0!
    2. thejazzcat117
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      Hold spacebar and then click done, that usually fixes the problem. I hope you enjoy the mod!
  5. Denis418
    Denis418
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    Greetings and a happy new year!

    This mod is a dream come true. But when I start it, the tutorial message appears. And when I click *Done* it keeps appearing endlessly. Probably, a script is in a loop. Could you fix it please? so I could enjoy this brilliant mod idea
  6. MercerMeka
    MercerMeka
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    Thanks for the new version (2.0) I just saw it. I'm very happy that you're still working on this mod. It's great.
  7. jitkinge
    jitkinge
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    interesting side note, I removed your mod while waiting for new version, and it is still active in conversations..trying new version today. thanks.
    1. thejazzcat117
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      Thanks for trying it out! Good to know that it can do that. Since it adds topics, it can remain on the player even when the mod is uninstalled. Always be cautious changing mods in the middle of a playthrough though.
  8. abom7
    abom7
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    Hello, thank you sooo much for this, I can't belive this wasn't in vanilla game, it makes it much more immerse :)

    One bug - I play english version and since installation of your mod my male breton character sometimes screams things like "Someone has been attacked" or "(GASP) What is going on." or something like that, and the subtitles are in german. Neither was like that before and I don't use any mod that edits dialogues so I'm guessing it's caused by your mod?

    Endorsed anyway
    1. thejazzcat117
      thejazzcat117
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      That is an old feature from the first version, I will more fully remove it for v3.0! Thanks for your comment and endorsement, greatly appreciated. :D
  9. Freyr95
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    Just something small I noticed reading the description:

    "?Also new in v1.25 (now v2.0!), NPC responses are affected by your disposition. So, if you have an infamy of 150 and are talking to an ?Imperial Guard, who doesn't like you (with a low disposition, especially > 20)"

    I think you might've meant to use < here.

    > is the symbol for greater than, < is less than
    1. thejazzcat117
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      Oops! Hahaha, thanks
  10. jitkinge
    jitkinge
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    hey. You can get stuck in some options, like bookresponses, in a mini loop of "bookresponse" with no other dialogue options, not even "exit" or "go back", but spamming this with mouse clicks eventually breaks out of it, and goes to : "good bye" happens with other topics too, like CreatureResponses, but good mod here. Have to agree with mercer, more game friendly labels would be nice. like changing "TamrielGateResponses" to "Oblivion Crisis" or "BookResponses" to just "Books" or "Talk about books" etc.
    Or Replacing "responses" with "Topic" like "Creature Topic" instead of "CreatureResponses". 
    Even spacing would be better, like "Book Responses"

    a Lot of work went into this, so endorsed. 
    1. thejazzcat117
      thejazzcat117
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      Thanks for your comment!!! See the new version, should fix the "getting stuck in the menu" problem. I recommend QZ Easy Menus, pressing spacebar will always exit out of the menu no matter what. Still, more work for v2.5!