Oblivion
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Mixxa77

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mixxa77

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8 comments

  1. 2020Noob0
    2020Noob0
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    Crazy idea...

    ...I don't know if this is feasible but:

    compatibility workaround: a "Randomise Me" spell. 

    using this spell could make a pop-up for "cathedral" selection (chose starting location, basically), this trigers the "cathedral" door activator so one spawns where one would when entering the "cathedral" through the door.

    once this choice is made, the game can load the new interior but when loading your character, instead of loading the character you had, it randomizes. Resetting all game progress, inventory gets emptied and the player character gets randomly re-rolled. Finally, random clothes, money, and eating utensils then get added to inventory and the player respawns.

    in ini one could then add an option for automatic character respawn and re-roll on death.

    what do u think? 
    1. 2020Noob0
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      reason for the door is instead of setting a spawn point in the world (which can cause conflicts) one triggers an activator as though one is going through a door, that way you will spawn where ever that door would normally send you.

      provider the activator still exists in the game world, this should work regardless of how that space was changed right? 
    2. mixxa77
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      The base idea to make away with the need of the door is definitely good. I'm not sure I can follow the rest of your explanation, I don't really understand what you mean. Besides, given how little interest this mod received, any further work on this mod is unlikely to be soon.
    3. 2020Noob0
      2020Noob0
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      pitty about the lack of interest :-( 

      Basically finding a way to generate a new character whenever a spell is cast or the character dies: turning oblivion into rouge-like xD

      or into a rouge-lite, if completed quests stay done
  2. StronGV
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    After 16 years, someone finally made this mod, despite the fact that I have been using it in Skyrim for a long time.
    Do you plan to further increase the number of spawn points and support alternative start?
    1. mixxa77
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      I do want to add more options, but I don't intend to work on compatibility with alternative start mod(s).
  3. deleted2027229
    deleted2027229
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    Nice, would it be possible to add every cell in the game + shivering isles as possible starting locations, and if so how would I go about doing it?
    1. mixxa77
      mixxa77
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      You would probably need arrays for that, which is where my scripting knowledge ends, so I'm no help there.