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Pekka

Uploaded by

Pellape

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48 comments

  1. Pellape
    Pellape
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    • 27 kudos
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    Feel free to add any comments here. I bet I managed to forget including a texture or a mesh really as this project is so huge.
  2. vladandrei1996
    vladandrei1996
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    Any chance to see this in Reblivion ?
  3. durbin
    durbin
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    Anyway you can just have an upload for the COBL missing file for Slaughterfish Chowder
  4. Pellape
    Pellape
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    I am installing the game again, maybe I add something new later on to the mod, most likely some more dungeons at least. We see.
  5. seatron
    seatron
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    This mod is super cool. Golblum attacked me, so I disabled him; will that mess anything up?
    1. Pellape
      Pellape
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      Not at all. I added him as the old owner for fun, so you can see what state the house really is at when they look for a new owner to it, all to keep their jobs basically. 
  6. nicolaec99
    nicolaec99
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    i am not sure what they are wearing by default but the quarter master and another npc inside the hobbit home is missing meshes has a couple exclamation marks on their body.
  7. Kifyi
    Kifyi
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    • 4 kudos
    Where does the Crafting Skill Engine.esm come from? You link to so many things but I can't seem to find that. I can find OCraft but that's different.

    Edit: Ignore me, I found it. Retro's Fur and Leather Armor Crafting.
  8. Timalas
    Timalas
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    getting a fatal error "plugin file 'pekleveloffset.esp' is missing master file 'crafting Skill Engine.esm'" and I cannot for the life of me figure out where this file is from. can someone please help me with this?

    edit: found it, then ran into another mod that I needed... on a different site... that needs an account to download mods. unfortunately, this mod isn't worth it anymore.
    please make some of the dependencies optional, or at least easier to find by notating them in the requirements page 
  9. CHASE6
    CHASE6
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    Hi Pellape,

    This is a very cool mod, thanks!

    I'm having an issue - every time I move into a new cell, I get a notification mentioning morrowindstyle.  Is this from your mod or cobl?  Any idea how I can disable?

    Thanks
    1. HelenBaq
      HelenBaq
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      I am using both mods and not getting that message, so it must be something else? 
    2. CHASE6
      CHASE6
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      RomanR provided a fix. I had to edit the esp.
  10. HelenBaq
    HelenBaq
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    Arrowsong Arrow mesh was missing. I installed the mod and they are showing now, but there was no indication this mod was needed for the main mod to work. The arrows are being used by BTA agents around IC and probably other places, as well. 

    There's also missing texture on the BTA guard shield straps. It's not terribly noticeable, but occasionally I'll catch a glimpse of electric magenta straps.

    The women's BTA robes have mesh errors, at least with Robert's Female Body mod.

    Edit: I've now made it to the hobbit home. The FPS hit on my game is pretty bad, outside the home and Hrota cave. Inside it's fine, but there are some missing meshes in the fence part of the display room and several in the dungeon library. The anvil display room does not make sense? It's just a weird long room with paintings on the floor? I don't understand it. When I went inside the small tent and exited again I ended up in some weird testing room and had to reload my game. No other problems, but it's a bit buggy, the FPS hit is too much and with the missing textures I'm afraid I'm going to need to uninstall this. Just a note - I do not have all the mods for all the esps, so the only ones I had enabled were HobbitHome.esp, PekBookCoversStatists.esp, PekCOBLBookJackets-HobbitHome.esp, PekDigiClockResourse.esp, PeklCPortalFix.esp, and PekRestoreMagicalIngidients.esp. I installed all three files. 

    This is honestly some incredible work for someone who is a beginner, or was when you started. It's a beautiful museum, thank you for making it.
  11. DragonSlayer667
    DragonSlayer667
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    • 29 kudos
    This is, or was, a promising mod right here, but from what i've read from the comments, it's a little too problematic to be dropped onto my already mod-packed game.

    There's also some dependencies for the auxiliary plugins that never got mentioned here, and i looked some of them up briefly and couldn't find them :|