Oblivion

File information

Last updated

Original upload

Created by

Uploaded by

bandit462

Virus scan

Safe to use

55 comments

  1. lunadonsucker
    lunadonsucker
    • member
    • 1 kudos
    Does anyone know where Version 1.2 is?
    This Version is 1.0
    ReadME says "REALISTIC PHYSICS AND FORCE PACKAGE v1.0"

  2. HillSwitch
    HillSwitch
    • premium
    • 0 kudos
    no matter what I try, it doesn't work. at all. and i follow every little bit of instructions in there. I tried picking up the bodies from the thigh and it stills just goes up by a few inches. The Body Pickup thing is the main reason i downloaded this and it won't work.
  3. bugbugbug
    bugbugbug
    • BANNED
    • 1 kudos
    Here's the readme, so you don't have to download to read it.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    -= REALISTIC PHYSICS AND FORCE PACKAGE v1.0 =-=

    -= CREATED BY: 46&2 =-=

    -= JUNE 26, 2006 =-=

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





    * Please maximize this document for best viewing and formatting!





    -= TABLE OF CONTENTS =-



    1. WHY THE NAME CHANGE?

    2. WHAT DOES THIS MOD DO?

    3. PERSONAL PREFERENCES

    4. FUTURE VERSIONS

    5. COPYRIGHT INFORMATION





    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=

    -= 1. WHY THE NAME CHANGE? =--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=





    I changed the name of the package to differentiate it from each of the individual releases of the "Realistic Ragdolls and Force" mod. I also changed the name because "Physics" is more appropriate than "ragdolls" in the title because I will be working on including physics changes for all game elements, not just the ragdolls. This will be discussed more in the Future Versions Section.





    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=

    -= 2. WHAT DOES THIS MOD DO? =--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=





    I'm going to try to make this as simple as possible without over explaining anything.



    This mod consists of 3 different top folders, each top folder is separate from the others and none of them rely on eachother. You can use any amount and any combination of them you wish to obtain desired effects in physics and force changes.



    Next I will explain the folders...





    ----------------------

    :::RAGDOLLS SECTION:::

    ----------------------





    /Realistic Ragdolls/:



    This folder contains 4 packages of skeletons that change the physics of ragdolls. In short, ragdolls will fall much faster and more true to life, fall in a greater variety of ways instead of the generic "slumping effect" (don't know why that was ever added in the first place). To compensate for the increased rate at which bodies are pulled to the "earth", More friction was added so that when they come in contact with something, they will not slide wildly and act more realistically. In all packages the Will-O-The-Wisp and Storm Atronach skeletons have been removed and are not included in any releases as well because they caused graphical glitches and crashes. All these elements are part of all the individual 4 versionS, as explained next...



    -----------------------------------------------------------------------------------------------------------------



    1.



    /Realistic Ragdolls/Friction_Increase_&_Less_Rigid/:



    This folder is most similar to v1.1 of this mod, where ragdolls will be looser and move more freely with flailing limbs. But, it is still more rigid than v1.1 of the mod released a while back, because in v1.1 there was barely any rigidness, and limbs would flail almost out of control and cause wierd anomolies.



    -----------------------------------------------------------------------------------------------------------------



    2.



    /Realistic Ragdolls/Friction_Increase_&_More_Rigid/:



    This folder is the same as v2.0 of this mod, where ragdolls will be more rigid and move less freely where limbs will not flail as much. This ideally is more realistic, but sometimes it can take away from the gameplay and fun of the ragdolls too.



    -----------------------------------------------------------------------------------------------------------------



    3.



    /Realistic Ragdolls/Friction_Increase_&_Less_Rigid_Body_Lifting/:



    This folder is the same as the first folder, but includes the ability to pickup bodies.



    -----------------------------------------------------------------------------------------------------------------



    4.



    /Realistic Ragdolls/Friction_Increase_&_More_Rigid_Body_Lifting/:



    This folder is the same as the second folder, but includes the ability to pickup bodies.



    -----------------------------------------------------------------------------------------------------------------





    Use any one of the 4 folders explained to obtain your desired ragdoll effects. To install any one of the 4 folders, simply open it up and copy the 'Data' folder inside and paste it inside of your '/Oblivion' directory and answer yes to overwrite any files it says.



    if you use either the 3 or 4 folder, then you will need to know the following, which describes which creatures are liftable and how to lift them. Not all creatures are liftable since there are glitches/graphics problems with certain skeletons. But, more creatures are liftable than previous versions now.





    Liftable Creatures -> Grabpoint:

    --------------------------------



    bear -> THIGH

    clannfear -> THIGH

    flameatronach -> THIGH

    frostatronach -> THIGH

    goblin -> THIGH

    imp -> THIGH

    lich -> THIGH

    minotaur -> THIGH

    mudcrab -> BODY

    ogre -> THIGH

    rat -> THIGH

    scamp -> THIGH

    sheep -> THIGH

    skeleton -> THIGH

    slaughterfish -> HEAD OR TAIL

    spriggan -> THIGH

    troll -> THIGH

    xivilai -> THIGH

    zombie -> THIGH





    Non-liftable Creatures -> Reason for not being liftable at all:

    ---------------------------------------------------------------



    boar -> GLITCHY

    deadroth -> GLITCHY

    deer -> GLITCHY/MORPHING

    dog -> GLITCHY

    horse -> GLITCHY

    mountainlion -> GLITCHY

    landdreugh -> GLITCHY/NOT FEASABLE

    spiderdaedra -> GLITCHY/NOT FEASABLE





    Now, for those that say for example, "I don't think a bear or a minotaur should be liftable." No problem! If you are using folders 3 or 4 (liftable bodies versions), then you can essentially pick and choose which creatures you want to be liftable, which is shown as follows...





    For people using folder 3:

    --------------------------



    Go to your Oblivion/Data/Meshes folder and you can clearly see the creatures and characters folders. Find which creature you do not want to be liftable, and simply take the coordinating creature folder or skeleton from folder 1, and overwrite the folder or skeleton in your Oblivion/Data/Meshes folder area with it.



    For people using folder 4:

    --------------------------



    Go to your Oblivion/Data/Meshes folder and you can clearly see the creatures and characters folders. Find which creature you do not want to be liftable, and simply take the coordinating creature folder or skeleton from folder 2, and overwrite the folder or skeleton in your Oblivion/Data/Meshes folder area with it.





    This way, the physics will still stay to your desired preference. But, you can customize which creatures you want to be liftable or not. <img class=">





    -------------------

    :::FORCE SECTION:::

    -------------------





    /Realistic Force/:



    This folder consists of 3 different .esp files. These files change how much force is acted upon a ragdoll at time of death or knockdown, basically wherever HAVOK takes over. The force is affected by melee combat and arrows.





    Only one of the 3 .esp files can be used at one time and each is outlined as follows...





    RealisticForceLow -> Very low force, targets will crumble to the ground as if they have a strong sense of mass

    RealisticForceMedium -> Medium force, targets will be forced more based on the direction of a strike

    RealisticForceHigh -> High force, targets will be forced very much and often lifted off their feet





    To install any one of the .esp files, simply open up your Oblivion/Data/ folder and copy the .esp file to that directory.



    The best way to test the result of each .esp file is to simply try each one and choose which one you prefer. Keep in mind, the force represented by each of these .esp files is less than the original game!





    -------------------------

    :::MAGIC FORCE SECTION:::

    -------------------------





    /Realistic Magic Force/:



    This folder consists of 3 different .esp files. These files change how much magical force is acted upon a ragdoll at time of death, knockdown, or paralyzation, basically wherever HAVOK takes over. The force is affected by magic only, and is like an added force on top of the regular force exerted by weapons. This means that enchanted weapons and destruction magic, for example, exhibit this kind of force.





    RealisticMagicForceLow -> Low force, enchanted weapons will exhibit no extra force, so enemies will not fly through the air

    RealisticMagicForceMedium -> Medium force, enchanted weapons/magic will give a little extra force to an attack

    RealisticMagicForceHigh -> High force, magic attacks will give a fair amount of extra force to an attack





    To install any one of the .esp files, simply open up your Oblivion/Data/ folder and copy the .esp file to that directory.



    The best way to test the result of each .esp file is to simply try each one and choose which one you prefer. Keep in mind, the magic force represented by each of these .esp files is less than the original game!





    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=

    -= 3. PERSONAL PREFERENCES =--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=





    I would personally recommend using:



    /Realistic Ragdolls/Friction_Increase_&_Less_Rigid_Body_Lifting/

    RealisticForceMedium.esp

    RealisticMagicForceLow.esp





    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=

    -= 4. FUTURE VERSIONS =--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=





    All future versions of this mod will be in this package format to keep everything together and neat/tidy. I will still be working on including physics changes to the rest of the objects in the game to provide more realism and fix some issues that shipped with the game.





    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=

    -= 5. COPYRIGHT INFORMATION =--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=





    Obviously this does not really need to be stated, but I think it should be part of any release just in case. Please do not use or redistribute this mod in your own name or without credit.



    - 46&2
    1. TheKeyMan672
      TheKeyMan672
      • supporter
      • 1 kudos
      bumped, just so people can view it without downloading. but that doesn't mean they shouldn't. show the uploader some love!
  4. AlphaUMi
    AlphaUMi
    • member
    • 2 kudos
    Do you guys think that this is compatible with Unnecessary Violence II?
  5. The Black Ninja
    The Black Ninja
    • member
    • 6 kudos
    @ omeletted Nevermind, that must have been what had happened then. It was just a bit confusing with all these different mods... but I understand now... this and RRSC do two different things. Thank you. I don't know why, but WAC NPC's don't seem to have the collision. Some do, others don't. Also White Lions from WAC get buggy where I can't search them... I'm not sure if that has to do with one of these ragdoll mods or not. I'll have to mess around with the mods a little more...
  6. omeletted
    omeletted
    • member
    • 86 kudos
    @ The Black Ninja: That would be strange indeed since both mods replace the same files, installing this over v3 means you're only getting the files from this mod. This mod doesn't make dead bodies collidable I think, but I'm not certain since it wasn't mentioned anywhere. I'm thinking you've got collision from RRSC which does have the option. Also NPC's from WAC, or any other mod for that matter, should work since they use the same skeleton.
  7. The Black Ninja
    The Black Ninja
    • member
    • 6 kudos
    @ omeletted Strange... NPCs appear to be collidable only when I install this after the v3 mod. I've got it working, but as before it probably doesn't make all NPCs from WAC collidable, but that's ok. It's just that for some reason I had to install both v3 then this to make it work.
  8. omeletted
    omeletted
    • member
    • 86 kudos
    @ The Black Ninja: No this does not require v3. Basically the author repackaged and renamed the whole mod under this name, which caused some confusion. And no RRSC does not require this mod but I'd recommend installing it after this. They can be used separately.
  9. The Black Ninja
    The Black Ninja
    • member
    • 6 kudos
    It doesn't seem to say anywhere in readme at all... does this mod require Realistic Ragdolls and Force v3 to be installed or not? and does the update in RRSC require this or not? And why are these mods so ridiculously separated? It took me forever before I realized this existed. If the authors could post links, that would be nice.
  10. navarrobase
    navarrobase
    • member
    • 1 kudos
    As another poster said before, is there any way you could make this compatible with BBB. I really wanted to try this out. I'm definitely not the only one.