Oblivion

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theredcurtain

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theredcurtain

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13 comments

  1. GeorgeCorbul
    GeorgeCorbul
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    Can you make a lore-friendly version, removing the non-canon creatures? For example, i really like the Falmer, but the rest of the creatures just ruin it for me. :(
  2. creditctrl
    creditctrl
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    Is that a Protectron? 
    1. GeorgeCorbul
      GeorgeCorbul
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      Yup, and a rad-roach. There are also monsters from Doom here.
  3. motarx
    motarx
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    • 6 kudos
    XCV 1.5 Has been released as a heads up
    Spoiler:  
    Show
    on that site or here at https://www.mediafire.com/file/m0xbl2bzwkqlbq6/XCV1.5.7z/file

  4. motarx
    motarx
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    Any idea how this plays with XCV 1.4?
    1. theredcurtain
      theredcurtain
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      I wasn't aware there was a 1.4. My guess would be that it's probably OK, as it seems to me that Xartom is more likely to have added creatures than to have removed any of the ones that this mod depends on. If you let me know where I can get hold of 1.4 I'll give it a try myself.
    2. motarx
      motarx
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      On 'that' site under non-adult Oblivion downloads, also on his new LJ which is the same as the old one, but it's xartom2 instead. Direct link is https://www.mediafire.com/file/hww64z8iwc2ikhg/XCV.1.4.7z?
    3. theredcurtain
      theredcurtain
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      I've tried it and there seem to be no issues, either when using the original XCV.esp or when using the XCV.esp from Dormant XCV.
  5. songlife
    songlife
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    • 9 kudos
    I don't use Dormant XCV, is it possible to use this mod successfully without that?
    1. theredcurtain
      theredcurtain
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      You certainly need a version of XCV.esp. I'm reasonably sure that the original XCV.esp would work, but I've only tried it using the 'Dormant XCV' replacer. Which of the two is preferable depends on whether you would like XCV creatures everywhere or not.
    2. songlife
      songlife
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      • 9 kudos
      I use XCV, it's just that I already extensively edited a certain leveled list (all XVC creatures were added to Wabba Summon.) Using the replacer esp would wipe those changes out. So I'm thinking it's ok to use your mod with it based on your response. Thx!
  6. FlexXGopnik
    FlexXGopnik
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    • 19 kudos
    wow dwemer doom 3 creatures...
  7. anithinks
    anithinks
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    • 8 kudos
    I love the cross-mod interaction! Cool stuff and thank you.