Oblivion
0 of 0

File information

Last updated

Original upload

Created by

theicedevil

Uploaded by

theicedevil

Virus scan

Safe to use

Tags for this mod

About this mod

Simple and lore friendly mod that adds Master level Alchemy Equipment to Venders when you reach level 20.

Permissions and credits
Full Discription:

I find it unrealistic that at around level 17 and higher, you can start finding Master level Alchemy Equipment in dungeons, but venders never sell them.... ever!  It makes no sense that top of the line equipment like this would never be sold by any merchants. Well, this mod changes that. 

Now Merchants that sell alchemy equipment will start selling all four types of the Master Alchemy Equipment.  To keep it balanced with the vanilla leveled list, venders will not start selling Master Alchemy Equipment until your character reaches level 22, five levels after you start finding Master Alchemy Equipment in dungeons.  This keeps it exactly in line with venders selling Journeyman and Expert level Alchemy Equipment, which also only appear five levels after those same items start appearing in dungeons.

Compatibility:

Works with any mod that doesn't change the Leveled Item list, VendorAlchemyEquipment.

Seeing how small the mod is, it's recommended to merge this plugin into a Bashed Patch and disable, so you can leave room for much bigger and better mods than this one.


Issues:

If you install the mod in mid game, venders will not immediately start selling the items.  You must wait a few days for merchants to rest their inventories.  Also keep in mind that supplies are random, so you still might not find any in the merchant's inventories immediately, so keep that in mind.


Permissions:


Don't really care what you do with this plugin, just as long as you don't take it to try to make donations from it.   It was an easy plugin to make, only took a few minutes in xEdit.  Doesn't include any original assets, scripts or settings.  It's just a single modified vanilla record.